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Mechanic of the Day: Puzzles, 9.14.09

Allo, allo everyone. Here's a look at a couple of ways to implement puzzle-style elements into a game...

http://gamemechanic.wordpress.com/2009/09/14/puzzles-9-14-09/

Regards,
Phil

Mechanic of the Day: Dexterity, 9.9. 09

Here's a look at some ways to use dexterity, fellow designers:

http://gamemechanic.wordpress.com/2009/09/09/dexterity-9-9-09/

Regards,
Phil

Mechanic of the Day: Scoring Timing, 9.8.09

Allo, folks. Here's a look a scoring timing...

http://gamemechanic.wordpress.com/2009/09/08/scoring-timing-9-8-09/

Keep on designing, yo!
Phil

Mechanic of the Day: Combat, 9.4.09

Hullo, fellow designers. Here's a look at some possible ways to do combat...

http://gamemechanic.wordpress.com/2009/09/04/combat-9-4-09/

For all of you in the U.S., have a great Labor Day-bor weekend!

Keep on designing, yo!
Phil

Mechanic of the Day: Tile Laying, 9.3.09

Allo, allo! I've got some ideas about tile laying for all y'all...

http://gamemechanic.wordpress.com/2009/09/03/tile-laying-9-3-09/

Keep on designing, yo!
Phil

Mechanic of the Day: Cadence, 9.2.09

Marching to the beat of the game is what we have today...

http://gamemechanic.wordpress.com/2009/09/02/cadence-9-2-09/

Regards,
Phil

Mechanic of the Day, Player Elimination, 9.1.09

Sitting out isn't so bad, right? Today is player elimination...

http://gamemechanic.wordpress.com/2009/09/01/player-elimination-9-1-09/

Keep on designing, yo!
Phil

Mechanic of the Day: Downtime Reduction, 8.31.09

Io. Here are some ideas in reducing downtime in your games...

http://gamemechanic.wordpress.com/2009/08/31/downtime-reduction/

Keep on designing, yo!

Phil

Design Experiment: Power Grid without Power Stations, 8.31.09

Allo, allo fellow designers. Here's another design experiment for all y'all: what if we pulled the power stations out of Power Grid?

http://gamemechanic.wordpress.com/2009/08/31/power-grid-without-power-st...

Keep on designing, yo!
Phil

Mechanic of the Day: Storytelling, 8.28.09

Allo, allo. Here's some thoughts on storytelling in games...

http://gamemechanic.wordpress.com/2009/08/28/storytelling-8-28-09/

Regards,
Phil

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by Dr. Radut