Allo, allo everyone. Here's a look at a couple of ways to implement puzzle-style elements into a game...
http://gamemechanic.wordpress.com/2009/09/14/puzzles-9-14-09/
Regards,
Phil
Here's a look at some ways to use dexterity, fellow designers:
http://gamemechanic.wordpress.com/2009/09/09/dexterity-9-9-09/
Regards,
Phil
Allo, folks. Here's a look a scoring timing...
http://gamemechanic.wordpress.com/2009/09/08/scoring-timing-9-8-09/
Keep on designing, yo!
Phil
Hullo, fellow designers. Here's a look at some possible ways to do combat...
http://gamemechanic.wordpress.com/2009/09/04/combat-9-4-09/
For all of you in the U.S., have a great Labor Day-bor weekend!
Keep on designing, yo!
Phil
Allo, allo! I've got some ideas about tile laying for all y'all...
http://gamemechanic.wordpress.com/2009/09/03/tile-laying-9-3-09/
Keep on designing, yo!
Phil
Marching to the beat of the game is what we have today...
http://gamemechanic.wordpress.com/2009/09/02/cadence-9-2-09/
Regards,
Phil
Sitting out isn't so bad, right? Today is player elimination...
http://gamemechanic.wordpress.com/2009/09/01/player-elimination-9-1-09/
Keep on designing, yo!
Phil
Io. Here are some ideas in reducing downtime in your games...
http://gamemechanic.wordpress.com/2009/08/31/downtime-reduction/
Keep on designing, yo!
Phil
Allo, allo fellow designers. Here's another design experiment for all y'all: what if we pulled the power stations out of Power Grid?
http://gamemechanic.wordpress.com/2009/08/31/power-grid-without-power-st...
Keep on designing, yo!
Phil
Allo, allo. Here's some thoughts on storytelling in games...
http://gamemechanic.wordpress.com/2009/08/28/storytelling-8-28-09/
Regards,
Phil