So I'm making an adventure game.
And this is my first attempt to create an actual board game.
... And your bound to have some issues during the creation of it.
One word comes to mind when I did a solo of the current incarnation of my game,"The Find", :boring.
Just for fun: here's the rough Mouse figures I made for the solo play test. The printer at work is not high resolution and I did not spend too much time working on them.
I fully expect to come up with a more refined design in the future but this will do for now.
I have a hard time putting everything out there.
My background is in film and design and it's beaten into you not to talk about the specifics of what you are working on. Spoilers in the film community can lead to firing or lack of future employment ... and the design community is notoriously untrustworthy of anyone (Not to mention you've probably signed five NDA's during your first year of employment all of which seem to threaten the life of your first born if you even mention who your working with).
Adventurers have to dig around a bit before finding what they are looking for and game design, at least for me, is about the same. I'm ok with a long season in the field: good things take time.
I do have a theme: it's a little bit "Forbidden Island", a dash of J.J. Abrams, and a little bit of "The Goonies." No specifics yet especially as the mischievous backstabbing of "Munchkin" has decided to show itself. I'm also playing around with including Indiana Jones knapsack in the game.
It's a little messy.
My wife and I bought five games about a week ago: piece of cake, forbidden island, carcassonne, the adventures, and flashpoint. We've played three of them so far and all I can say is: I'm hooked.
It's not the first time I've played a 'non-traditional' board game (in which traditional is along the likes of monopoly or life) but it is the first time I have dived head first into the world of modern board games. It also helps that my wife seems to be just as smitten with the games as I am.