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2014 Projects Update

Front Burner:
"Trial By Liar" - Trial by liar is a blind-bidding game where players are competing to be the most fearsome judge in the medieval kingdom by imposing the harshest sentences. However, players' sentences are combined, and if the King decides the sentence is too harsh, the players responsible will be punished. At the end of the game, players score reputation for the crimes they've punished, either harshly focusing on specific suits, or trying to collect sets of every suit. The player with the most reputation points is the winner. This game playtests pretty well. I am hoping to make a few tweaks to make evaluating the trials easier and scoring simpler.

"Art Thieves" - This is a light game with a 'deck-building'-ish mechanism. Players draw a number of tokens from a bag, and white/clear tokens allow them to take actions. Color tokens represent different treasures the player has picked up (burdening them, and making them move slower) and RED tokens represent making noise that attracts guards. The goal is to collect treasures from a museum that satisfy certain buyers.

"Access" - abstract hacking game with a programming/cardrondelthing dictating how much moves "cost", and a tug-of-war with regards to getting attention from the authorities

"8-Bit Outfitter" - opposite worker placement game... you provide the incentives, the game provides the workers who move onto what you offered (if it's good)... theme is RPG item shop (there are a lot of these recently though...)

"Panic Station Express" - cards only - traitor game.

"Midway" - medium-heavy theme-park game, spatial puzzle, no 'economics'

Back Burner

"Lost Valley?" - players are a civilization whose lands are being encroached on by malevolent colonial forces. Keeping your civilization alive might require some kind of short-term deal with the invaders, but the citizens resent that... you must balance popular opinion against survival

"Pillage" - players are orcish barbarians rampaging across a continent, laying siege to cities and smashing civilization. If cities band together they will be able to force the lot of you back, but it's not necessarily true that players will want to pillage the technological cities when there is treasure and food to be had... the dynasty of warlords with the most epic tales will be the winner.

"Food Truck" - cards-are-everything game about serving customers out of a food truck

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blog | by Dr. Radut