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Dralius's blog

Mad Zoo

Mad Zoo has been submitted to the Hasbro game Lab a day before the deadline.They only gave us a month to create a party game and mine is not what I expect the bulk of the submissions to be which is games were you vote on cards that are submitted i.e. apples to apples/cards against humanity.

Lets hope the next post will find me a finalist.

Successful Launch of Star Trek Five Year Mission

My goal for GENCON was to demo the game for 300 people over the entire weekend. With 3 tables going at a time turning over every 45 minutes we accomplished that by the end of day on Friday. The game was well received by those that played, I was interview 5 times, did a 3 hour signing with Marina Sirtis on Saturday, a charity event featuring 5YM Saturday evening and we sold hundreds of copies. 5YM should be in at the distributors in a few weeks so that your FLGS can order them.

P.S. I'm exhausted.

The fix is in

I have literally been working on my wizard dueling game Order of the wand for years now. The first version was both component and rules heavy. The game contained the following.

90 cards;6 Wands, 6 Wizards, 2 Starters, 40 Spells – 2 each of 20, 36 Ether

2 Wands (Used chop sticks in testing)
1 Mini wand
1 Time wheel
4 Wizard figures; 2 of each
1 double sided duel hex map
32 Spell tokens markers; 4 sets of (1-6)
6 Ether level markers

I worked on version 1.0 & 2.0 for a long time trying to make it work out but the game was fiddly, confusing and took two long. I finally broke down and took out the time wheel mechanic in version 3.0 as it was causing much of the havoc but the game still ran way too long. I almost gave up on it when I decided to strip the game down to bare bones as my playtesters told me the part they like was the core mechanic, the Wands! I ran 4 playtests of V 4.something at Protospiel last weekend and the game not only worked, played in an hour or less but also received many compliments even though the game needs a great deal of work before its ready to show to a publisher. Based on the feedback I received I am making version 5.0 this weekend and will start with what I hope will be the final leg of playtesting.

Three years in the making

If you look back through my posts you'll see several about my co-op game for 3 to 7 players;H.M.S. Victory. It's been three years in the making gone through numerous iterations and countless playtests. Its now scheduled to be released at Gencon Indy 2015 by my friends at Mayfair games. It even getting used as the big charity event on Saturday evening! Gen Con Event Code: BGM1582089.

You won't find a listing for H.M.S. Victory on Board Game Geek but you will find this.

What I didn’t do on my Christmas vacation.

I’m fortunate that I get quite a bit of time off for the holidays, 11 days this year including weekends. I had planned to use some of that time to catch up on my design work.

This is what I had planned to accomplish and didn’t get done.

Create a Vassal Module for Order of the Wand

Test Order of the Wand with out of state game designer friends

Review my projects file to purge dead end ideas and revisit better ones.

Work on at least one of those better ideas and create or update prototype for testing.

Test, Test, Test…

Back to those darn dueling wizards

Last we left our hero he was distracted from his broken wizard dueling game by a game design contest and a pending submission. (see: the last several posts)

Now that these things are dealt with its time for him to revisit his favorite broken game; Order of the Wand!!!

Waiting for a Win.

I I'm waiting for a win or at least I hope I am. My game Hodgepodge made the finals of the Marbles game design contest. The theme was patterns so I designed a simple yet challenging pattern recognition game. It’s the 3 one with the brightly colored shapes.!/media/set/?set=a.10152616131952372.1073741842.25943667371&type=1

The winner will be announced during the last episode of Brain Games on the National Geographic Chanel, Monday the 25th.

Hammering out the dents

Nearly three weeks ago I met with a friend from a game company that for the time being I will call X to show him a game to see if he thought it was something that X might be interested in. I wanted to show them the game at Gencon but the game, H.M.S. Victory was still in need of some work and I didn’t want to spend all my time getting it ready if it was a non-starter.

After a play through he pointed out many of the things I was working on fixing as well as some that I was not focused on and said if I get it in shape he will arrange a time to demo it for them.

Too Many Ideas

On the way to work today I was thinking about a failed concept from two years ago. For some reason this sparked an idea for a game with a similar theme but totally different mechanics and goals.

This new idea has potential and since it’s fresh my mind I’m driven to work on it. The problem is it will be taking time away from a big project H.M.S. Victory; I should be trying to get it ready for Origins. There is plenty of fine-tuning to do before I show it to publishers.

With Origins 7 weeks off I need to stay focused and get it done. The other can wait until after the show.

Dueling Wizards Destroyed My Game.

I’m back working on the wizard dueling game again. I did a test with two designer friends of mind Friday. They both agreed that I have gotten away from the core of the game and focused too much on secondary mechanics until they tread all over the original idea.

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by Dr. Radut