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Dralius's blog

What I didn’t do on my Christmas vacation.

I’m fortunate that I get quite a bit of time off for the holidays, 11 days this year including weekends. I had planned to use some of that time to catch up on my design work.

This is what I had planned to accomplish and didn’t get done.

Create a Vassal Module for Order of the Wand

Test Order of the Wand with out of state game designer friends

Review my projects file to purge dead end ideas and revisit better ones.

Work on at least one of those better ideas and create or update prototype for testing.

Test, Test, Test…

Back to those darn dueling wizards

Last we left our hero he was distracted from his broken wizard dueling game by a game design contest and a pending submission. (see: the last several posts)

Now that these things are dealt with its time for him to revisit his favorite broken game; Order of the Wand!!!

Waiting for a Win.

I I'm waiting for a win or at least I hope I am. My game Hodgepodge made the finals of the Marbles game design contest. The theme was patterns so I designed a simple yet challenging pattern recognition game. It’s the 3 one with the brightly colored shapes.!/media/set/?set=a.10152616131952372.1073741842.25943667371&type=1

The winner will be announced during the last episode of Brain Games on the National Geographic Chanel, Monday the 25th.

Hammering out the dents

Nearly three weeks ago I met with a friend from a game company that for the time being I will call X to show him a game to see if he thought it was something that X might be interested in. I wanted to show them the game at Gencon but the game, H.M.S. Victory was still in need of some work and I didn’t want to spend all my time getting it ready if it was a non-starter.

After a play through he pointed out many of the things I was working on fixing as well as some that I was not focused on and said if I get it in shape he will arrange a time to demo it for them.

Too Many Ideas

On the way to work today I was thinking about a failed concept from two years ago. For some reason this sparked an idea for a game with a similar theme but totally different mechanics and goals.

This new idea has potential and since it’s fresh my mind I’m driven to work on it. The problem is it will be taking time away from a big project H.M.S. Victory; I should be trying to get it ready for Origins. There is plenty of fine-tuning to do before I show it to publishers.

With Origins 7 weeks off I need to stay focused and get it done. The other can wait until after the show.

Dueling Wizards Destroyed My Game.

I’m back working on the wizard dueling game again. I did a test with two designer friends of mind Friday. They both agreed that I have gotten away from the core of the game and focused too much on secondary mechanics until they tread all over the original idea.


There was a rumor going around that Tahiti had made the top 100 games of the year issue of games magazine so I got hold of it and it’s true.

It didn’t win game of the year or even its category; Strategy but it did get nominated!

Maybe next time.

I must destroy it to save it?

Had some good tests of my wizard dueling game Order of the Wand at Protospiel. Many small issues where pointed out that I had not noticed and we ripped into the turn tracking mechanism too. There are several issues including clarity of the rules but most are mechanical. Major changes are needed to smooth out and shorten play time.

Now I have a laundry list of suggestions to consider before I rewrite the rules and change the components. Best of all the testers liked the main mechanic, using wands to cast the spells, which is the one thing I don’t want change.

Another disapointment

I just had two games released from their contracts because the publisher has changed their focus and is not going to make games. Not the first time I have gotten close to have it fall through and probably not the last.

Anyone know of a publisher of children’s games other than Haba that I might submit them too? One is for 6-8 year olds and the other 10 + speed game and would fit the family market.

Sports anyone?

I am expanding my game design work into the field of sports starting with revamping tennis to make it more exciting to watch. As I plan to make it 20% better the new sport will be known as twelvenis.

First improvement; explosive balls set on a random timer.

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by Dr. Radut