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Alpha 0.3 - Day 11 of Amateur Golf Tour

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Gonna keep this short, 'cuz the daleks are after me. Finally done with the Base game tweaking. Several changes based on playthroughs where we actually tried to exploit the game.

a) Buffed the character styles, while nerfed the skill costs - Because of the new SP/Item Penalty system, We decided to buff the SP generation for the characters. It is also now more important for the organizer to consider their styles when building the holes.

b) Item Card Types - Item cards are now divided into 3 types: continuous (passive), Discard on Use and 1x Use per Hole. The restrictions keep the game from going bat-s#!+-crazy at many points.

Now I should think we are ready to blind test... for real. YAY!

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blog | by Dr. Radut