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To Be Emperor - card game (Missions)

The central means of action during a player's turn is the mission.

Through these you may discard and even steal an opponent's cards, assassinate their played allies and acquired senators, and acquire senators yourself.

During a recent play test, it became clear that unlimited missions during a turn creates a strategic imbalance. To fix this, now only a number of each mission can be attempted per turn equal to the number of players minus one. So, in a two player game, one of each mission can occur. In a four player game, three of each, and so on.

This sill allows for a variety of choices during a player's turn while reducing the opportunity for abuse.

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blog | by Dr. Radut