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Dymino Monsters

Dymino Monsters: Duel System Rule Set 1

Dymino Monsters creates by: Jesse F / Stormyknight 1976

This rule set is for players who duel with monster / creature vs. monster / creature encounters.

VICTORY CONDITIONS:

1: Opponents try to obtain the 9 hex spaces on the field (Playmat) as long as they can.

2: Deplete opponent’s draw pile to zero.

3: Strategize to win both victory conditions.

PLAYERS CAN CHOOSE THE FOLLOWING DRAW PILE STACKS:

1: 40 cards (Players are allowed to play with 40 cards of their own deck).
Can be divided for 2 players (20 cards) each.

2: 60 cards (Players are allowed to play with 60 cards of their own deck).
Can be divided for 2 players (30 cards) each.

3: 80 cards (Players are allowed to play with 80 cards of their own deck).
Can be divided for 2 players (40 cards) each.

4: 120 cards (Players are allowed to play with 120 cards of their own deck).
Can be divided for 2 players (60 cards) each.

Players can mix any of the Chapter Decks from all novels of the game franchise for their own strategic tactical play style format.

There are 9 various formats.

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Dymino Monsters Rule Set 2

Dymino Monsters Duel System Rule Set 2

This rule set is for players who duel with one of the twelve main storyline characters or villains with monsters / creature encounters.

VICTORY CONDITIONS:

1: Deplete health gems to zero from opponents.

2: Strategize to deplete Dymin break cards to over come opponent during duel.

3: Strategize to win both victory conditions.

Playmat set up:

1: Place the Dymin shaped Playmat in the center of both players.
2: Place player deck on to drawpile location. Locate main character card and set it on the first hex space in front of you.
3: Shuffle Dymin tiles face down and stack 4 high 7 across on the numbered slots on the play mat. Dymino tiles are used for your attack and defense during game play.
4: Remove health gems from bag. These gems are players health points. Each gem is counted as 10 points. Each player has 10 health gems and is counted as 100 health points.

WHO GOES FIRST:

Each opponent flips over one Dymin tile. Add all of the dots. Highest number of dots goes first. Shuffle back the Dymin tile back into your stack.

Duel System 2 needs some work on card pickup. I haven’t played the system yet but it’s not like the set of the rules are there. But players can use these rules with rule set 1. Or just combine them.

This is the reason wI am taking my time to get this game right and not rushed out the door kind of thing. Once I get it figured out, I’ll post it.

But for the SOLO , CO-OP/Multiplayer and Open Field Map rules and set up. Those are completed.

I tried adding the pictures for the format set up but the pictures were to large to post with this thread. I might have to hyperlink the card layout display in the next few days.

Dymino Monsters

If you want to take a look at the actual rules, you can head over to

Dymino Monsters / Horn Gull Kingdom Facebook page.

Stormyknight1976

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blog | by Dr. Radut