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Elements Board Game Launched

Board Art (960x965).jpg

Elements is a board game for preschoolers. Easy and fun to learn and play, the game is perfect for busy parents who need a fast game to play with their preschoolers.

We have launched a campaign on Indiegogo to raise funds for manufacturing. Here is the link if you'd like to take a look:

https://www.indiegogo.com/projects/elements-game-for-preschoolers-busy-p...

Comments

Feel free to interact with our patrons

Hi,

Just wanted to welcome you to BGDF. Noticed that you have an IndieGoGo going (and are selling a very pricey game!), a lot of people just drop by to "advertise" their game...

If you want to be more involved in this community, feel free to interact with our other members.

That combined with a lot of PNP, playtesting or rulebook proofing requests seem to be popular. Or not so popular by the community since it does nothing to help this community.

So we see you have a game, but from a Design standpoint - nothing really to contribute to a finished product...

Do you have other games planned that are earlier in the Board Game's lifetime...?

Welcome to BGDF...

Note: Sometimes designers want to have their crowdfunding page reviewed by other would-be designers... Just to have some feedback and to make sure the page is cogent. I think most designers would have stopped at the board game tier and asked questions none-the-less...

Note #2: There are definitely ways of improving the tiers to make for more attractive backer rewards than those currently offered. It's too bad you launched prior to consulting the many people here - who have gone through the process or are very aware of what others have done - and what is possible, even highly probable for a better chance at success.

$100 is a ludicrous amount

$100 is a ludicrous amount for such a game...I assume this is because you're manufacturing in the US in very small amounts? What could possibly make a game with a board and some cards cost this much? You should really reconsider this, as I don't see this campaign being a success purely due to the price. The value just isn't there. From what I see, the MOST this game should cost the consumer in this campaign is $40, and that includes the cost implications of a low production run, included shipping, etc.

I wish you luck, as it's a cute game for very young kids and the art of Sherry Neidigh is beautiful...I suspect that many pitfalls of first-time design and being unfamiliar with production of a game is at fault for the astronomical price point.

If you offer your experience getting the game to where it is now, I'm sure others here can help you figure out how to build a product and campaign that will have a far better likelihood of being successful than your current situation.

Not sure about that Chris...

If you check the reward tier for "In it to Win it" Donor, your name will be put into the "instruction sheet" for the first 1,000 games.

So I think the problem is a question of volume vs. cost.

The creator/designer expects to fall way below the cost to produce 1,000 units of his/her game. And so therefore to be able to meet the costs of producing 1,000 units, he/she ups the individual sale price for each game.

At least that's what I am thinking...

I wasn't going to post on

I wasn't going to post on this because I just ignore these types of posts as the spam they are. Nothing says "Hi community!" better than creating an account then immediately plugging your projected that's currently being crowdfunded. The OP isn't even asking for critiques – its just a free ad.

But yeah, $100 for a pre-school board game? That's absolutely insane. I kept scrolling down the pledge tiers, becoming more and more shocked.

I too was "shocked"

@Calvin: You have such a "elegant" way with words! lol

I figured I'd respond since this reminds me of MY first game and how absolutely dumb I was in making it... I made all the *newbie* mistakes and blew a ton of cash ... thinking all I need is to get distribution!

Silly me, Trix are for kids! lol :3

Note: Also reminded me of the guy who wanted to create a Board Game in my honour. He was calling it "Quest"! :) He said he wanted to have a KS goal of $50,000 "because that seems like the right amount..."

This looks like it would work

This looks like it would work nicely on TGC...heck for the fun of it I costed it out and it comes to less than $25. The game could be sold at a keystone price of $50 and still be HALF of what is being asked in this campaign.

Hopefully the poster checks back in and takes some of the community feedback to heart...everyone wants to see people realize their dream of making a game...but it's painful to see something this ill-conceived.

If the poster does read this, check out this website for making and selling your game online...you should really consider it:

https://www.thegamecrafter.com/

I don't know what's more insulting

I don't know what's more insulting, the fact that the game costs $100 or that all the tiers are a slap in the buyer's face. You are seriously going to mail a single sticker or a bookmark? And we thank you at the top tier but only for the first 1,000 copies and then we will take the time to edit your name out. The point of bringing a game to the community to crowd fund is to make them feel a part of it and a part of its success. What better way to make them feel warm inside than to erase their support once you've met the sales goals you wanted to achieve.

Not interested in our community

jonathanflike wrote:
I don't know what's more insulting, the fact that the game costs $100 or that all the tiers are a slap in the buyer's face. You are seriously going to mail a single sticker or a bookmark?...

@Jonathan: My sentiment exactly. Like for $1.00 a get to be in a contest to win a page of stickers... Why not make the reward $1.00 a thank you and $2.00 for a page of stickers.

All those tiers seem greatly "unattractive" and would need to be re-designed in order to make tiers that actually are "reasonable".

But I guess the author doesn't really care - no response to anyone's feedback/comments... Go figure.

Looks like an atempt without proper knowledge

Designed by a 9 year old. Thus understandable that she isn't looking here any more. Nor her grandmother. I suspect that they threw in a major campaign. Without ever looking back at their fishing nets.

Perhaps it was a good idea to be looking for advice first. Especially with the question: "If we where to design a game for the illiterate or small children that can't read yet. What would be the best approach?"

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