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Game Map

5-3vp-FireProd.png

I like the idea of a modular map and a fog-of-war effect, where parts of the map are not available until players have explored them.

In project KQ I'm using a medieval fantasy knights theme, so the map is prototyped as hex tiles with several features on them.

The map hex tiles will be revealed as players explore them. Still working on whether tiles will be laid out face down prior to game-play, or revealed in a more organic fashion. I'm leaning toward organic revelation of the map, as that allows for a more dynamic play style, and different outlines of the map, but I recognize the need for an anchoring 'center hex' from which the map generally radiates, so I'm building a model around organizing players at a distance from the center hex, and having them explore outward from their starting hex tiles in a free-form "fog of war" sort of mechanic.

Hex Tiles contain several possible attributes that are printed right on the hex.
1) Victory Value for control
2) Open Path indicators showing where player's knights may move freely
3) Encounter Event Markers where 'something happens' based on mechanics of game-play
4) Loose resources that may be gathered
5) Resource Generators that provide one of six resources every turn for the player who controls this map hex

The map serves several functions.

- It provides tactical objectives for players to work towards.
- It provides income in the form of resource gathering or resource generation.
- It provides experience opportunities for traveling Knights so they may level up and become even more competent at helping a player achieve their objectives.
- It provides an opportunity to introduce a carefully weighted element of chance to the game, which contributes to a tactical risk/reward model, and allows for long term strategic planning based on incremental tactical victories.

Below is a later prototype of a Map Hex. I'm using a template from Game Crafter for the size of the art and whatnot, as I had thought I might print a 'close-to-finished' prototype for play testing.

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blog | by Dr. Radut