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Introducing myself

Hello fellow designers and board game fans! My name is Jay Leone and I've been playing board games ever since I was 5 years old; much thanks to my father and his friends. It's been quite the journey to see the progression (and sometimes regression) of popular game design. Over the years I've created simple designs and created many unofficial scenarios. Now I have the mindset and modest financial backing to pursue an endeavor.

But enough about me! Most of you on this site probably have some game concept in mind and I'd be happy to share some playtesting/rules feedback! From the entries I've read, most of you are very open-minded and offer fair and kind critiques even to the most mediocre designs. I'll try to as patient but I should disclose that I have a bias against the 'roll and move' mechanic. And Dominion clones are getting quite tiresome.

Board gaming is a strong pastime in my family and I'm very proud to continue and contribute to the legacy.

Cheers,

Jay Leone
BGGid: jtrleone

Comments

Greetings Jay What are you

Greetings Jay

What are you working on?

Hi Dralius

I had a few ideas in the past regarding a party of adventurers who work within a kingdom and go out of the kingdom to achieve quests. The gameplay became too overwhelming when I attempted to integrate variable scenario changes (like Betrayal House on the Hill) and diplomatic relations between neighboring kingdoms.

I decided to shift 100% of my efforts to a coop style game where players navigate through a 'level' and fight minions and at the end of the journey they fight a boss. I have a particular theme in mind (not dungeon or space or zombie) and various mechanics but I'm in early playtesting stage.

Thanks for inquiring! What games perk your interested?

I do enjoy a good dungeon

I do enjoy a good dungeon crawl reguardlesss of the theme but havn't seen any new ones I would invest in.

Agreed

I wanted some projects to be more than they are but they fall short. Mostly kickstarters (Super Dungeon Explore, Dungeon Roll) lack substance and popular titles have the same issue (Dungeon Run) or try to be quirky/unique and get the essence wrong (Dungeon Fighter).

Watch it...

jleone wrote:
I wanted some projects to be more than they are but they fall short. Mostly kickstarters (Super Dungeon Explore, Dungeon Roll) lack substance and popular titles have the same issue (Dungeon Run) or try to be quirky/unique and get the essence wrong (Dungeon Fighter).

I would be *careful* about criticizing other designer games. For one, Seth Jaffee was involved with "Dungeon Roll". Seth is also the administrator/moderator of these forums. He is also the designer of *Eminent Domain*, a deck-building game which has done pretty good in terms of ranking.

So saying one of Seth's games *lacks substance* is sorta saying "he is not a good designer"...

Just an opinion?

Howdy Quest...I think Seth should cope as I'm sure he's had plenty of feddback of all sorts already. These forums are for debate, sharing problems and getting help from your BGDF 'colleagues'. I think jleone was just giving an opinion and I didn't take lacks substance as meaning bad design.

There's a huge market out there and, as game players as well as designers, we too have personal preferences. I know that I have played games that I dislike for various reasons and said they were 'rubbish' when actually meaning they are not for me :o)

Just my opinion

Knicksen wrote:
I think jleone was just giving an opinion and I didn't take lacks substance as meaning bad design.

Then what would you qualify *lacking substance* to mean? Unimaginative design, not inspiring, unimpressive, etc.

Can't be *positive* or constructive feedback.

I have not seen the *meat and bone* of "Dungeon Roll" but I can say that a whooping $250k Kickstarter campaign with over 10,000 contributor is quite an *impressive* feat. That's what I would say not knowing the internals of the game... But that's just me, I'm impressed with people who manage to generate that much attention.

Fair enough..

...I was being charitable to a new BGDF-er and taking the comment as less negative than perhaps it is 8o)

Certainly not quibbling on any of your second paragraph.

Pardons!

Yes I did not mean to be offensive with 'lacking substance'. It's a hugely successful campaign for a fantastic concept of a filler game (quick, easy to play).

Each of the games I mentioned are successful for a variety of reasons but chiefly because they cater to an intended audience. I loosely used the term 'lack substance' to describe depth of decision making. This has no demerits against the game design; there are plenty of components and playtesting hours put into the creation of these successful titles for their intended purpose.

Thanks for introducing to me the decorum of this forum.

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