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Mechanic of the Day, 9.19.08 Starting Handicap

Lets get to it: Starting handicap. This can be tricky. In many instances, it isn't necessary. But when it is, it can be hard to find balance of handicapping the first player without outright capping the first player in the leg.

-Less starting resources. In a game where resources are important, this keeps the first player from dominating out the gate while still having choice of most actions.

-Worse starting position. This helps in games where board position is critical. The first player gets first choice of action, but must do a bit more with it.

-Victory points for the other players. The first player starts at 0, and everyone else starts with points commisurate with their turn position. If used right, this could create a very tight scoring game.

-Auction for starting position. This is a variant of the previous listings. All players start with a set number of resources, victory points, etc. Players then go around the board stating what they are willing to give up to go first. If no one is willing to bid, or if two or more players bid the same amount, starting player is determined randomly. This would only really work in a game where going first is fairly important; but worth the cost of what resources you give up.

There ya have it. I'll see all y'all on Monday!

Keep on designing, yo!

Phil

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