Skip to Content

Mind = Blown

Okay, so I made a rough estimate of game weight, not including shipping box, and came up with 3.3 lbs. That seems like a lot. It's mostly the chipboard.

I'd already decided to go with 1.5mm chipboard for my big map tiles instead of 2mm.. that's by far the heaviest component.

My tiles are 8" x 10". It just suddenly occurred to me that map squares don't really have to be 1" square.. If I made them 3/4" square, the tiles would be 6" x 7.5", and they'd be about 55% of the surface area (and weight, and probably cost though I need to check on that). So the box would weigh more like 2.5 lbs instead.

It might made the map a little cramped (because I don't want to scale down my tokens if I can help it), but it will also make the map fit on a table more easily (one of my level design struggles).

It will also change the size of the box from 10x11 to 8x11, while giving me a little MORE space for my dice and plastic parts (a 3x5 section becomes 5x5). And the change to 1.5mm chipboard also lets me fit in a 1" tall box (15 pieces x 1.5 = 22.5 mm = 0.88 in). I need a few manuals in there too, but at least something like 30mm should be fine.

With an 8 x 11 x 1.25" box vs. a 10 x 11 x 1.5" box, the volume of a box is reduced by 33%.

The only negative change is that my tokens were going to go on 3 pieces of 8x10 board, and now I'll need 5 pieces of 6x7.5, since I feel they should be the same size as the tiles. Pretty sure I can make that work. Might be a little higher setup fee for the tokens because of more plates to set up, but overall I think it:

1) is a cost savings on the map tiles
2) gives more room for dice and plastic stuff, so maybe I can add some "spare" dice
3) is a large weight savings -- Though this appears to have a surprising small effect on shipping costs.
4) is a volume savings -- this is a reasonable savings in ocean freight cost and in fulfillment storage fees.

Now just need to try it out.. Naturally I just ordered prints of the LARGE map tiles the other day.



Well, the early consensus is that the smaller tiles (yay, rapid prototyping!) are.. small. Doesn't have quite the same "kids game" feel to it. So maybe I won't do that. There aren't really any sizes between 80% and 100% size that work well for the box size, so I'm likely to leave it alone.

90% might work, with 7x9 tiles in a 12x9 box, but that's almost the same volume as a 10x11 box, though it does give more room for dice and stuff than the 10x11 would with large tiles.

Alternative box style

If you can cut your 90% tiles in half (4.5 X 7) Then they would just about fit in a box like the Burgle Brothers box( 7.3 * 4.4 * 3 external) . I think the 4.4 dimension has some additional room if the lid is not shut completely. If this is a feasible for your game kindly disregard.


I’ll take that as mostly an ad for a very successful ks campaign :). I can’t split the tiles in half, unfortunately. Well, actually I did for some (corridors), but most are large.

Would love to hear any Kickstarter marketing advice you might have to offer... your sales are insane.

Sorry not that person

Sorry i am not the designer for burgle brothers. I just noticed that your dimensions and his happen to match up. I am not really a useful source for information about KS.

Fri wrote:Sorry i am not the

Fri wrote:
Sorry i am not the designer for burgle brothers. I just noticed that your dimensions and his happen to match up. I am not really a useful source for information about KS.

The cool thing about that box is that it looks like a tower

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content

blog | by Dr. Radut