Skip to Content

"Play as many games as you can?" Maybe not.

For various reasons I am not going to post this hear. You can see it at:


Posted for the community

Speaking only from my personal experience and having only self-published a game for children, my initial reaction was that my initial goal was to DESIGN a game children would like. Children are very VISUAL and so the artwork of the game was very important.

But when I made the game (it's not 100% - it even has one spelling mistake in French...) I had the idea that I would design the game and then it would be sold by some local distributor or retail store.

I did not realize that self-publishing was not the best way to make a game, nor was venturing into the CCG market any smarter. I just figured that the game would be sold... (Somehow magically - regretfully).

Having been through the self-publishing route once, I realize my interest in making another game is because I want to make a GOOD game... for a larger audience of players. Something both hardcore and casual gamers could enjoy. But I want to have creative control and that's why I will be starting a Kickstarter to fund the required artwork.

When I started designing my latest game - other designers told me to "look" at other games in the same genre (Deck-Building). It helped, in that I knew other games... But surprisingly it did not CHANGE or affect my own design.

And to make this long story short, I agree knowing about other games and seeing their mechanics is GOOD for a designer because it gives you ideas... But those ideas can be learned simply by reading or watching a game's review.

So I think people like The Dice Tower or Father Geek are necessary in *teaching* designers about the other games in the market.

I also think that listening to other designers is also very helpful.

Thanks to the many designers on Board Game Designers Forum!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content

blog | by Dr. Radut