According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was six word stories. In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.
This time the challenge is this: say six (interesting or amusing) words about chance/randomness in games.
Comments
Need some randomness, JUST
Need some randomness, JUST NOT DICE!
Randomness, for interesting
Randomness, for interesting situations; not outcomes.
Mother-&*%$ing god-$@*& blue shell
Mother-&*%$ing god-$@*& blue shell
More...
I used to hate dice games.
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.