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Six words about the role of inspiration in game design

According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories. Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present to the game industry this Christmas". Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.

This time the challenge is this: say six words the role of inspiration in game design.

Comments

Good Start! Now do the work.

Good Start! Now do the work.

Inspiration is really just

Inspiration is really just cross-fertilization.

Inspiration

Nail down interaction and endings first.

Inspiration part 2

Inspiration is the key to success.

I can’t think of six words!

I can’t think of six words!

My Gaming Muse Just Visited

My Gaming Muse Just Visited Me

It's called inspiration for a

It's called inspiration for a reason.

How about: Game design 10%

How about:
Game design 10% inspiration, 90% perspiration
Innovation and creativity are highly overrated
Last 20% more important than first

Ooh shiny! Can I add that?

Ooh shiny! Can I add that?

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blog | by Dr. Radut