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Six words about role-playing games

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, and game sequels.

This time the challenge is this: say six words about role-playing games.

If you need some inspiration, look at the contributions at:


Legend in my own mind

Legend in my own mind tonight

Customizable progression

Customizable progression within an engaging fiction.

Six words

You'll never know what will happen.


Forget leveling and enjoy the story.


It's only a level twenty Dracolich.....

My Six

The journey is all the fun!


Funnest use of graph paper ever.


Wait, where did the rogue go?

How about: Players either

How about:
Players either acting or vicariously participating
Wargame, novel, film, depends on referee/software
When gods really exist, behave differently!
Typically, chaotic neutral thugs shakedown innocents
Shooters and Action descend from D&D
Chaotic neutral thugs throw weight around
Crowdsourcing has ruined tabletop RPG market
WotC desperate to arrest declining market
Alignment restrains tendency to thuggish behavior
Role playing can occur in non-RPGs

Six words

Final words stifled by rattling dice.

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blog | by Dr. Radut