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Time to give up the game?

Give the game a nice funeral?

I have been working at my game for 8 weeks and many things have been better but it is still to slow. Doubts have been bitch slapping me so many times that I have no feeling left in my left cheek.

Is it time to give the game up? Just bury it and move on?

Stubbornness have been biting my ass so many times so... I think you understand. I still think it can bee a good game, so I think I will bee slapped and bitten some more before giving up.

But still there question is still nagging in there. Is it time to give it up?

Comments

Slap it back! Put it on the

Slap it back! Put it on the shelf for a couple of weeks or a month and look at it with fresh eyes.

Sometimes when I get stuck, I end up making a list of what works and what doesn't; sometimes I find that I have been trying to solve a situation in the game that can simply be dropped from the game without hurting the design.

Not yet!

Hey Svenne

Sometimes there are good reasons to give up on a project. Good examples would be you lose all interest in the game, you no longer have the time to continue designing the game, or you cannot finance designing and/or constructing the game.

But, if you have the desire, the time, and the money to design and build the game, there's no reason you shouldn't finish what you started. The biggest problem I see people face in a project is time management and organization. The lack of either (especially both) of these can cause confusion, a lack of direction, and build up a disinterest in completing what was started. It sounds, though, like you definitely want to continue with the game, but you just need a little guidance.

This is what I have done while working on my board game. Construct a guideline of your board game:

-What your ultimate goals are (do you want to publish it?)
-What the board game is about (what is the target audience? what type of board game is it? what will be some of the major mechanics of the game?)
-Remaining game design until you can begin working on a prototype
-A list of all materials necessary to build a working prototype

It's easy to get boggled down in the confusion of intermingling game mechanics, rules, alternative rules, and new ideas. What's important is focusing on a single part of the game at a time, with an emphasis on SINGLE. Create a list (it doesn't need to be very detailed) that breaks down what all you have left to create until you have a working game, and then work on each item singularly.

Don't stress out about it. Designing a game should be fun and exciting; if it's not, than maybe you should reconsider the project. If you have questions about a specific mechanic or would like to bounce an idea off some folks, BGDF is a great resource and should be used.

I hope this helps. Just remember to stay focused and productive. If it starts becoming too exhausting, take a break from it (a day, a week, or even a month, if need be), then come back to it and decide if it's something you want to continue.

Cheers and best of luck,
20%

It's all about passion

If you still feel passionate about the game, then don't give it up. If the idea of working on it makes you want to hurl, then put it on the shelf. And if you feel the itch of passion coming back for that game someday in the future, take it down on the shelf, dust it off and get back to work.

If a game hasn't gotten to the "I have to deliver something to someone on a deadline" stage yet and it's still in the "I'm toying with this idea and trying to make it cool" stage, then only work on it if you feel passionate about it. If you don't, then do something else for a while. Maybe you'll come up with a game idea that you like better, or maybe you'll just take a break before getting back to this one.

-Michael Iachini
Clay Crucible Games

Thanks

Thanks for the really good comments. I have been laying it down for a while and it worked. Now I am eager to work with it again. I started out with a vision and no plan of how to realize the vision. Time to make one.

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