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TIPS & TRICKS 01: Creating Card Layouts Specific to Your Gameplay Mechanics

TIPS & TRICKS 01: Creating Card Layouts Specific to Your Gameplay Mechanics

Tips to assist you in creating a card design layout specific to your card game’s play mechanics.

Check it out here: http://www.manifestationccs.com/archives/2807/tips-01/

Comments

Wonderful

Thanks for sharing this!

It is very relevant information to think through for any game with cards, and not just card games.

With that... I can cross "card design" off my list of topics for my blog! (I might still write it someday...)

Keep up the great work!

-Eamon

Glad to be of assistance

I'm glad this kind of information was useful. There's quite a bit more to come. I invite everyone seeking any particular information related to card design to suggest topics they would like to be elaborated upon in the form of these Tips & Tricks I'll be sharing here. Any topics you'd like covered, I'll make sure to add to my list.

I enjoyed reading this and

I enjoyed reading this and strikes a lot of valid points. 1 thought that came up for me was M:TG doesn't follow any of these rules. Many cards in hand, unable to read information when fanned, area hosting icons is small, etc.

MTG

Yeah, you can tell how much thought initially went into some card game designs early on, and what kinds of trade off's exist when it comes to what players are willing to tolerate or not. To be honest, the more people have any kind of setup/layout/design pushed on them (whether it be well designed or not) the more tolerant they will be if there is something in it for them. In M:TG's case it's fun, high-quality artwork, and socializing with a large group of others that are already familiar with the game vs difficulty managing information on the cards.

Thanks for sharing

And as strange as it sounds. This has completely convinced me, to not use cards any more. Regarding information on my units, that is.

I can use this to tidy up my Event Cards though. :)

Good to read

I'm very happy that these Tips & Tricks have helped you out with their game design process. I'm guessing that the bit about the physical location of cards relative to their players and other game elements is what made you think twice about using cards. Whatever the case, I hope the next few tips & tricks I share will be just as useful.

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