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Dulosis: my first GDS entry ("The Only Way Out is UP"/September 2015)

Here is my original draft for the submission, which ended up being over 100 words (man cutting this down was painful). I think there are some improvements made during the cutting as well, but this touches on some aspects of the game that I had to skip for the 500 word version. It still leaves our some potentially fun aspects of the game, like raiding enemy colonies (which is implied but not described). If I end up developing this concept any further, I'll post comments here.

Crystal Heroes - Crowdfunding and more...

I wanted to start off by saying, I want to crowdfund this game with a real low Funding Goal ($5,000). To that I will add four (4) stretch goals, each one with four (4) more cards...

I figure if I want to produce the game and it will cost something like $5.00 to make a four (4) card set (with delivery charges included), that means we should be selling sets at about $30.00 (6x multiplier).

Gamehole Con Board Game Challenge Semi-Finalists Announced

The Game Crafter - The Leading Print On Demand Game Publisher

The semi-finalists have been selected in the Gamehole Con Board Game Challenge! Check out all of the entries here.

Tradewars - Homeworld: Blizzard Starcraft 2

Well it's official, Blizzard's Starcraft 2 trailer for their next edition of the game (Starcraft 2: Legacy of the void) has COPIED my game which has been in development for over 2 years!

HOW? If you watch the trailer (link = https://www.youtube.com/watch?v=M_XwzBMTJaM) at 2:46, and I quote: "Today we re-take our Homeworld... And with it our Legacy!"

So it's official Blizzard talk about "Homeworlds" is definitely akin to our use of "Homeworld" in our deck-building card game.

This means if you like "Starcraft 2", you'll also enjoy playing "Tradewars - Homeworld"!!! Mouhaha... ;)

PnP Development and Google Spreadsheets

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Move over ragged notecards, and hello rapid prototype copies! Will to Survive is now making the transition from hand-written pieces to easily printed components. 

Though there are many rapid prototyping tools available to developers (including XXPaper or nanDECK), we decided to use Google Spreadsheets to create our own cards for internal use.

After-con update

Dungeon Brawl Playtesters

If you have the chance to go to Strategicon over another con, go to the other con. I signed up for 12 hours of demo time. In that time I got 7 people to play it. I called it in early every 4 hour block I was assigned due to non traffic and all the hardcore Ticket to Ride tournament players. God, Ticket to Ride is just Candy Land with objectives and points. I digress. On Sunday, when I cleaned up early, I had enough time in the day to go downstairs to the free gaming area. I had THREE pickup games with almost no wait time. I don't think I'll ever do a scheduled demo with them again.

Crystal Heroes - What about Mana???

Okay so I have been thinking about how "Mana" (the old currency in the Video game) could be transformed and used within "Crystal Heroes" The Card Game (TCG)...

And I have come up with something NOVEL (I've never seen this specific mechanic before):

When you use an "Active" ability, for EACH CARD that it affects causes you to LOSE one (1) Victory Point.

For example: if your card affects 2 other cards, that would mean -2 VPs. And the goal to WIN is having more VPs than your opponent.

Crystal Heroes - Expansion #4

Here is the fourth four (4) set of expansion cards.

Crystal Heroes - Expansion #3

Here is the third four (4) set of expansion cards.

Crystal Heroes - Expansion #2

Here is the second four (4) set of expansion cards.

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by Dr. Radut