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Dotacular WIP

Hello everyone, Tbone here bringing you another one of my ideas. I've been bit by the publishing bug and want to pursue getting my first game published by Game Crafter. I know, not a huge deal but it was on my bucket list this year.

Crash and Burned

I was at a small convention this last weekend called Celesticon in Northern California. I was there to push my game and try out some prototypes I've been cooking, My buddy had told me about this and wanted to go, but he ended up finding a new place to stay (so he was moving that weekend) and I ended up going up with my wife.

Within Celsticon was an event called Celestispiel, which was specifically about prototyping. Personally, I was excited to go. I had been cooking up a couple of game designs, but had shelved some of them, this would be a great reason to bring them out to test.

Crystal Heroes - Starter Deck

Without further delay, I present to you the Crystal Heroes - Starter Deck!

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table> Race Role Stats Unique Ability Type Description Dark Elves Assassin 2P 8A 2R 6D Yes Assassination Active roll 1d10 = 5+, kill any unit High Elves <td

Last minute delivery and Convention time!!!

So I finally got my overshirts!! I have to overnight them which was 50 bucks but I got it in time for the con. They're about 90-95% what I wanted so I'm okay with it. Now I can look legit while demoing my games.

Style of Bad Guy Play/Mechanics

Hi everyone,

This is a pretty general question, but which do you like better of the following two choices for a game with miniatures, movement, and a board?

1) When the game controls the bad guys automatically or the game itself is what the players fight against - like Zombicide, etc.

or

2) When there's a player(s) controlling the bad guys - like War of the Ring?

What determines this? What situation makes one better than the other? Why do you feel this way?

Thank you!

Profitable Use Cases At The Game Crafter - Part 2

The Game Crafter - The Leading Print On Demand Game Publisher

In the latest episode of The Game Crafter's Official Podcast, JT and Jeff talk to Chris Lesinski about another profitable use case at The Game Crafter. Click here to listen to the podcast.

Crunch Time with Dungeon Brawl

Lots of fine tuning going into the character classes before I send off for my professional-looking version from Game Crafter. I've also made Tableflip Games overshirts for when I demo! I really feel it adds a bit of professionalism. Do you really want to pitch your game wearing a Dr. Who T-shirt?

New Game Design Contest Announced: The Survival Challenge!

The Game Crafter - The Survival Challenge, presented by Grey Gnome Games

The Game Crafter and Grey Gnome Games are pleased to announce our next community game design contest! The Survival Challenge.

Here's a summary:

Adventures in Babymaking

Now that I have your attention with the stupidest title ever: Welcome!
(I mean, my games are my babies, and I feel like I'm on an adventure making them...so...)

Thanks for reading what I hope will be a series of regular blog posts about the development of my original games. I've got one card game in friendly play testing - aka play testing with my friends - and four more board/card games in the queue. I might also throw in a recent experience playing a new game or reflection on a particular game or game mechanic.

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by Dr. Radut