Having conducted 10 playtest games with V2.0 of LH, I've found that the win rate percentage is still my goal of 80%, which is good. However, the average points scored in a game has increased by 12.8, with the average score in a game coming in at 106.8. Considering you need (at most) 100 points to win, this is a problem.
I'm in two minds at the minute.
A big part of me wants to jump right in and adjust the scoring, making the negative marking more harsh so the players have a larger penalty for not doing missions.