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This is why playtests are key!

Having conducted 10 playtest games with V2.0 of LH, I've found that the win rate percentage is still my goal of 80%, which is good. However, the average points scored in a game has increased by 12.8, with the average score in a game coming in at 106.8. Considering you need (at most) 100 points to win, this is a problem.

I'm in two minds at the minute.

A big part of me wants to jump right in and adjust the scoring, making the negative marking more harsh so the players have a larger penalty for not doing missions.

Tradewars - Homeworld: Starship abilities

Another aspect of the game that I am *examining* is "Startship abilities". Way back, in an earlier prototype, there used to be a fifth (5th) pile players could draw cards from. This pile had cards with "special abilities" which would boost your starship in some fashion.

Examples could be "Firepower +1" or "Resistance +2" and even "Roll the initiative dice twice."

V2.0 And Beyond!

I'm nearly finished V2.0 of LH, which is a more refined design and I've fixed the cards according to my playtests. When I get home from college tomorrow I can finish it off.

Quest Adventure Cards - Second Edition: Nebulous

I have been thinking about creating a TGC (The Game Crafter) edition of "Quest Adventure Cards(tm)", The First Edition. The game would be priced at $30.00 + Shipping. In the US that would amount to a savings of about 25% (less another 15% if you include taxes which is a total of 40% off!!!)

Starting a blog - recap of past 20 months

Hi to whoever may read this - I don't post much, because I've never published or even completed a design (yet), but I do read almost every thread every day. I've been making a lot of progress on one of my games lately, so I thought I'd start this blog to record my progress. I guess I've got some catching up to do...

Suspense & Decision magazine

Hi, to one and all!

A couple of months back, I started publishing a PDF magazine whose focus is turn-based gaming. My primary focus, personally, tends to be on PBM (play by mail) gaming, and the ancestral descendants, thereof.

However, technically, board games tend to be turned-based gaming experiences, also.

Anyway, I've used this site for a while, though my rate of frequency with using it varies, increasing at some times, and decreasing at other times.

Kickstarter, Dragging feet, new ideas, and Play testing

It's been a while! Here's an update on the situation:

V1.5 Playtesting

I'm starting the round of playtesting for V1.5 of LH.

I've reduced the number of boost cards, removing some less tactical ones to reduce the amount of draw-based good rounds. I've also adjusted the targets to be in the brackets of the testing for V1.4. After these 10 games I'll see how it plays.

V1.4 had a 60% win rate.

I'm aiming to have an 80% win rate with this game, so the balancing begins.

Buckling Down

I've noticed a lot of people maintaining blogs on this site to keep a log of their progress, so I thought I'd give it a whirl. I'm currently continuing development of LH and in the process of setting up an indie game company, the name of which will be kept a secret until the domain for a website is secure.

Tradewars - Homeworld: Publication (2x)

Although at the moment I am still waiting for a response from a publisher, I have begun searching for another *match* in terms of what I feel I am looking for in a publisher.

By accident, I have found another *small* publisher which may also be in line with what I am looking for. I will be waiting for about 1 more month to get a response from the current publisher and if we get no response, we will inevitably move on to another publisher.

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by Dr. Radut