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BGDL 14 - JT Smith: How to Create a Great Cooperative Game

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.

We talk creating tension, alpha players, the math behind a good AI system, and more. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT's insight on its creation.

Check out the episode here: http://wp.me/p7qg8b-bT

The Game Crafter added 10 new blank game components and 2 new game pieces to the online parts shop!

The Game Crafter - 10 New Blank Game Components and 2 Game Pieces Have Been Added to Our Online Parts Shop!

We’ve added 10 new types of blank game components to our online parts shop. Click on the links below to see them:

Blank US Game Card
Blank Euro Square Card
Blank Large Circle Chit
Blank Large Square Chit
Blank Medium Square Tile
Blank Medium Hex Tile
Blank Medium Triangle Chit
Blank Small Circle Chit
Blank Small Square Chit
Blank Triangle Tile

We also added 2 new game pieces:

Crystal, White
Ice Cube, 8mm, White

We’ll be adding additional blank game components in the weeks ahead so be sure to follow us on facebook, twitter, instagram, or google+ so you stay up to date.

Also, don’t miss out on our 4 cent poker card sale that’s going on right now!

Adventure Challenge Winner Announced!

The Game Crafter - 2-Bit Bandits is the winner of our Adventure Challenge!

We now have a winner for the Adventure Challenge and it’s 2-Bit Bandits by Sporktopia. Our guest judge Alisha Volkman, has written up a document with feedback for all the finalists.

We’d like to thank Alisha and all our contestants for participating. But now is no time to rest on your laurels. There are 3 more contests running right now!

Click here to read the official news post on The Game Crafter

BGDL 13 - Jamey Stegmaier: A Day in the Life of a Pro Game Designer

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.

We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.

Check out the episode here:

http://www.boardgamedesignlab.com/a-day-in-the-life-of-a-pro-designer-wi...

BG Design - Simple Advice for Writing Game Rules

The thoughts of an unpublished layman/hobbyist game designer

Sitting down to write out the rules of a game is one of the most daunting tasks a games designer will ever face. The thought process, methods, and interests of a designer, a writer, and a player are all very different. As designers we need to first understand the design of the game, become a great writer to express it, and think through as what information a player will need to understand and successfully play the game. As designers shifting into the role of a player is not all that hard, but becoming a writer is somewhat more challenging.

BGDL 12 - Emerson Matsuuchi: How to Design a Great Hidden Movement Game

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.

There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.

Listen to the episode here:

http://www.boardgamedesignlab.com/how-to-make-a-great-hidden-movement-ga...

Archon - Circlet of the Heavens: Introduction

I had a design from many moons before that disclosed "partial information". Now the system was not correct, since there were errors made in the design of the system. Today I took a 2nd look at that system and found my mistake. It uses an RPS-5 with partial information.

Introducing GameCon & Sample Art

Steampunk Goggles

We at Winsmith Games (all two of us) are working towards publishing our first game this year, GameCon. Our kickstarter campaign will be launched a week before GenCon 50, where we plan to have "GameCon: Learn & Play" events.

We are thrilled to have the opportunity to team up with Benjamin Raynal and Sebastián Koziner. Benjamin was the illustrator for one of my personally favorite games, King of Tokyo. Sebastián has been the graphic designer for many successful Kickstarters.

Quick video about packaging options available for your game

The Game Crafter - Large Retail Box

Steve Ruduski from The Gaming Careers Podcast talks about packaging options for his upcoming game and why he ended up choosing The Game Crafter’s Large Retail Box.

Click here to watch the video on youtube

BGDL 11 - Ryan Laukat: The Intersection of Art and Game Design

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.

We also talk about some best practices when hiring and working with an artist.

Check out the episode here:

http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-desig...

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by Dr. Radut