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New Premium Game Pieces at The Game Crafter

The Game Crafter - We've added new Premium Game Pieces to our Online Parts Shop!

The Game Crafter is excited to announce a new line of Premium Game Pieces in our online shop. This is a wonderful collection of new resources, animals, and containers. The level of detail and color on these parts is sure to impress players and they’ll make a great addition to any game!

Click here to view all 25 new game pieces

TGC Community Chat w/ Jeremy Holcomb, designer of White Box

Come hang out with us in The Game Crafter's chat channel on Wednesday, May 3rd at 8pm (US Central Time). We’re going to be chatting with Jeremy Holcomb, the designer of the White Box.

So much has happened.

I have neglected posting here and I am sorry. I will try to post here more often. I am so excited to see Gods of TYN HARRA coming to fruition.

The art work is amazing and I am so happy with the way things are progressing. I will be a Origins in Columbus, Ohio so people can play.

I have attached a couple character sheets for the Demon and Wizard. Let me know what you think!

Big success on the first test of Defenders of Wessex V3.0!

On Saturday night I was able to pull together a play test for Defenders of Wessex. It was the first one on the new version. Spoiler alert: we lost the game. Of course, it got to the point where we knew we had lost the game about 3/4 of the way through. But we continued to play so I could gather more data. You see, we lost because the game in its current version is more unbalanced than me on a skateboard doing yoga on a steep hill while eating ice cream. No, I've not done that. But you get the idea. It needs some work.

Hello from Tyralis - now under my real name

Hi everyone! I'm going to be continuing posting under my real name instead of Tyralis. I'm usually here posting lots of content about play testing!

Look out for more play testing and other game content from me in the near future!

(and take the survey about your playtesting habits: https://goo.gl/forms/t4PR04JTeBcy3uwb2 )

Trick Taker Challenge - Winner Announced!

The Game Crafter - Trick Taker Challenge

And the winner is … Tricky Tides by Biggest Little Games.

We’d like to thank all our participants, and our guest judge Gold Seal Games.

Speaking of our judge, Andrew left a beautiful document describing how he reached a decision the winner. Definitely worth a read!

Turn your idea into a board game at The Game Crafter.

April 22,2017

Very early Saturday morning around 1:40 a.m. while my co-writer andI watched Troy the movie we started and completed our newest and next dice game called Mine Maze. It plays like the PC game Snake but with a unique twist.

Players are miners digging for ore (white 6d die) , dirt (green 6d die) , and metal (black 6d die).

Players use a 6d blue die as their picks to mine the maze.

Changes to our Bulk Order Production Queue

The Game Crafter - Changes to our Bulk Order Production Queue

We’ve made some changes to how we process and track orders. If your order has less than 10 copies of a game, then it’s considered a regular order in our production queue.

However, if your order has 10 or more copies of a game, then it becomes a Bulk Order in our system. Bulk orders are in a separate production queue and will be tracked on the status page via the “Bulk Orders in Queue” and “Bulk Estimated Ship Date” fields.

BGDL 21 - Chris Rowlands: Creating Helpful Content as Marketing

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.

The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.

Check out the episode here: http://www.boardgamedesignlab.com/content-as-marketing-with-chris-rowlands/

Worker Placement and Deck-Building

I am known to dislike worker placement and deck building games, a view many people do not understand, so I’m going to try to explain why. I should say that any discussion of mechanics is especially prone to devolve into semantics and misunderstanding and pointlessness. But we’ll give it a go.

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by Dr. Radut