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Crafter Con 2017 - Become a better game designer

The Game Crafter - Crafter Con & Protospiel Madison 2017 - Become a better game designer

We’re pleased to announce that Crafter Con is back! Lot’s of people had such a great time at Crafter Con and they’ve been asking us to bring it back. But instead of building it inside of another con, we decided to make it a stand alone event the day before Protospiel Madison!

Arists, Creating Deadlines, and Afterward



BG Design - Simple Advice?

Advice for the next generation of designers

When I first became interested in board game design back in the late 80’s there was not much of an internet to search. My local library did not have any books on board game design and few people around me thought much about such things. This is not the case today, now a google search for board game design returns “About 40,000,000 results in (0.56 seconds)”.

BGDL 10 - Jerry Hawthorne: The Importance of Story in Games

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

My favorite idea from the interview: "Create a story. Not a series of incidents."

Check out the episode here:

OGRE FOOT ltd is official as of today

My company was approved and I am free to begin doing business today. If the future is half as bright as I think it is, I will be in a very good spot!

I hope to see you there!

Mike Hopper

The third annual Gamehole Con Challenge

The Game Crafter - Third Annual Gamehole Con Challenge

We are pleased to announce the third annual Gamehole Con Challenge. This year the goal is to build a classic hack and slash dungeon crawler game. The prizes are bigger than ever. Get out your pen and paper and get to work!

Click here to view all of the contest details

The Prohibition Era: An Uncommon Area (Part 3)

The game has now gone through a few versions, changing significantly with each one. I am finding it hard to settle on one version thus far. I believe this is due to finding errors within each version and wanting to make changed to the game.

I am currently working on a new version which will hopefully iron out most of the issues and set me on the right track towards having a relatively decent prototype.

This is the idea for the latest version's set-up.

Forget about Tiger's re-return - Pocket Sports Golf never left!


New courses, new cards, new pay format for 4 players - that makes an awesome Foursome!

Stories in Games (again)

In a 2011 survey published by Josiah Lebowitz and Chris Klug, people who identified themselves as "gamers" were asked to provide the three most important factors when determining whether or not to purchase a game. The most popular response? 52% of all respondents included "story" as one of the three most important factors. The second most popular determining factor was "gameplay mechanics", ranking in at 42%. Genre came in third at 37%.

Quest Adventure Cards v2.0: Card Diagrams

I know that I had "virtually" set-in-stone my card layout for the game... But I'm not 100% certain about it. It's not that I don't like it, it's because of new ideas that change how I perceive the game needs to be setup.

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by Dr. Radut