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BitArena

I settled on a name for my game.

BitArena

the tile based DOTA style action that places player vs player vs player is really coming together. The pixelated artwork is looking pretty good and the layout of everything feels very intuitive. I'm planning on doing some more of the artowrk and straightening out the rules.

I'll put a full synopsis of this game on this blog later this week, I'm very excited and feel like i'm working a second job right now but it's all good.

Cheaper Vintage Game Parts at The Game Crafter

Vintage Game Pieces and Parts Available at The Game Crafter

We are now able to offer a much better price on all of our basic soldier units (all colors).
Our elven archers and orc infantry are now only 20 cents each (down from 25 cents); and we also now have bulk pricing discounts for them all the way down to 17 cents each. In addition, our vintage infantry are now only 15 cents (down from 20 cents); and we can also offer bulk discounts all the way down to 12 cents each. Enjoy!

Modifying chess conflict rules

I set myself the task of modifying chess in just one of the nine fundamental sub-systems of games: interaction of assets/conflict. Chess has a very simple conflict system: the attacker always wins via “displacement capture”. What happens if we change that?

dna board game

Would love some feedback from members on my new board game im developing
The board is 600mm diameter ,has a dna structure which is circular ,three games can be played ,up to six players
can play
THE BOARD IS MAGNETIC,THE DICE ARE MAGNETIC
THREE PLAYERS FOLLOW ONE STRAND
THREE PLAYERS FOLLOW THE OTHER STRAND
THERE ARE 14 HELICAL SECTIONS
THERE ARE LETTERS THAT YOU COLLECT,LIKE SCRABBLE
THE OTHER GAME IS FOR CHILDREN ,EACH LINE THAT LINKS BOTH STRANDS IS COLOURED LIKE A RAINBOW
THERE ARE FOUR LINES IN EACH DIVISION

Free Euro-Asian Republic - F.E.A.R

Because the comment on my last entry was relevant to this project, it's the first one to be presented.

F.E.A.R is a take that game that was put on the back burner of my thoughts because it would be to God Damn LOOOOONG...

Players play citizens in this oppressive totalitarian regime and try and stay Alive and Sane and make the most out of it.
The game works is rounds called Days, and player turns called Clocks.
The game comes to an end after a set amount of Days (5-7). The player with the lowest Character Elimina-tions or the most stable (closest to 0) Loyalty track, is the winner

Looking at game design as ways of introducing asymmetry

In many “natural” games, such as sports, and in many traditional board and card games, every participant begins with an equal position and prospects to every other. This is symmetry. We can look at game design as devising interesting ways to break up symmetry, to introduce asymmetry. Some of these are achieved through player choice, some through randomness, some through uncertainty, and some through choice or caveat of the designer.

Intro

Where I introduce myself and th project floating in my head.

Co-Op Game Design Contest Entries

The entry date for The Game Crafter's Co-Op Game Design Challenge is finally here and 35 games were submitted by designers in the community!

To view the entries, visit http://news.thegamecrafter.com/post/35846876239/co-op-contest-entries

How many dice (to include with a game)?

Those who like dice games are going to answer this question with “lots”! But game designers can’t think that way. Every item added to a game increases the retail price of the game very roughly six times the actual cost. So if you put in some extra dice that cost $.15 altogether the price of the game rises by at least a dollar. If you add a dollars’ worth of dice the price of the game increases by roughly six dollars.

AV begins to take shape.

Played a game of AV with Brian. It looks like the dice negation mechanic is the way to go. We had really crappy rolls but even still, we managed to deal 1-2 damage. The system was really flexible. Cover and abilites altered to-hit, then defense and abilities negated dice.

3 "Luck" coins per player. Coins refresh every round. 6 rounds. When model dies, owner gets 1 permanent coin added to the pool. Only the active model can use coins. All coin abilities can only be used once per model, per activation.
1 coin = +1 die when attacking
1 coin = +2 def if attacked
3 coin = regain 1hp

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by Dr. Radut