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The Busy Board® both sides of the story.

The busy board is not a game and I am not a game designer. I post this very long story about the development of a visual educational tool for those who may be interested.

CR Deep-sixed

Game Design has been non-existent in my life for the past 5 months as I have been dealing with a personal crisis and my mind just hasn't been in it at all. I am finally posting again as I appear to be coming out of it. Coming from a new perspective, I realize it is time to put the idea of Castle Raiders to rest and move on. Over a 3 year period I probably changed the mechanics in the game at least 30 times, always dramatic changes too which never gave the game any type of focus. It never really wore the theme well (as Zman pointed out) no matter how much I tried to make it fit.

How many parts in the system?

I am doing some resurch about game systems and would like your help. It would be interesting to see how many objects are in many game systems. By "object", I mean object as the turm for the building blocks of all game systems. If you aren't familiar with that turm, objects are defined by there properties and together, when set in motion form the game system. Some example's are: the player, the game board, the pieces in chess, the dice.

What does it mean?

A friend of mine once made it into Mensa and while she is pretty smart it made us both go hmmm I guess Mensa isn’t that hard to do.

I just learned that Noblemen took first place at Hippodice!

I like my game and I think it’s pretty good but what does it mean that it won? I guess I am having a really hard time believing it. I keep looking at the results trying to figure out why it looks like I am the winner. I must be missing something.

Anyway – WOOO HOOOO!

Skool rools

The Rules for Foul Treachery at St Gertrudes are at last finished... when I say finished of course I don't actually mean that, but rather that I've got the basic mechanics down in stultifying detail... there are also diagrams! but not enough. There is no game play examples yet either something that I think is a must in a rule (Sorry, 'Rool) book (Buk?).

Better Late Than Never

Last fall my game Poltergeist Paparazzi which I was hoping would come out in Oct got passed up. The publisher cut back on the number of titles it was producing and mine was one that was push way back on the production queue.

Galaxy's Edge - manufacturing (continued)


Just got some pictures of the wooden components from the manufacturer. They are making progress!

The next step is to receive samples of all game parts, approve them (hopefully :)), wire the first payment, and then the production starts.

We had to pay some extra fee for getting the samples manufactured (not included in the original negotiated price -- one lesson learned is to keep that in mind). I think going through the samples approval process is a must, however. Otherwise, you can not really be sure what you get. No pictures can tell you the whole story.

Begin at the Begining

Well here I am... It was suggested that I started using this site whilst over on BGG. i have two games that i suppose you could say I was currently still developing... number one is Foul Treachery at St Gertrude's which I call "an almost co-operative card game" in which the players of the game try to rout out the disloyal staff and pupils in the naughtiest school in England.

Galaxy's Edge machanic -- Bans

While we are still sorting out small contract details with the manufacturer, and I have nothing big to report, I thought I'd write a little about the design.

I'll start with an observation. The way I see it, your game you can have either:

a) minimal direct conflict. Examples include coperative games, and many Euros. Each player builds their own thing, and interaction comes in form of competition for resources, auctions etc. ; or, you can have

Have any spare card templates? Sample Card

I'm looking for anyone that would be interested in donating new or used card templates. My card game site ( has a feature that lets you auto-create images for your card games based on the text you've assigned to your cards.

I currently have only the single card template that I've attached to this post. My graphic design skills are limited, but I would really like to add several new card templates for game designers to choose from. If you happen to have any old templates lying around that you don't mind sharing, I'd love to take a look at them.

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by Dr. Radut