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Alternative to Adobe Acrobat Reader

Especially for large PDF game related files, I have found the Foxit Reader to be good alternative to Adobe Acrobat reader, if you want something that is a little less of a memory hog.

It can be found at:

Mechanic of the Day on hold...

Hello, fellow designers. Due to the need of a massive rewrite of my personal rulebook, I am going to put the Mechanic of the Day feature on hold until I get things in order. True, BGG and BGDF are on about a 15 day buffer, but even the time to re-format the posts is too time consuming. My apologies and thanks for your understanding.


Mechanic of the Day, 10.02.08 Line of Supply

Oh, I've been thinking of mecha-nics, all the live long da---y. I've been thinking of mecha-nics, just to throw some stuff your way... Can't you hear my gears a-turn-in, even so early in the morn; nowit's time for you to jo-in me, as you read this post.

Today's mechanic is lines of supply, be it militarily or rail road-ily. Line of supply typically is used to convey the simulation of the need of connectedness for your pieces to do their job, be it railroads, power lines, food wagons, whatever. Lets have a look at a few ways to do that, hm?

Castle Raiders Update

I received my game back recently from my playtesters in Orlando. Turns out they only playtested it once, but I got some good feedback. Their biggest concern was wanting to have a community action deck instead of individual action decks. Not wanting to lose the individuality of the different characters - I came up with an alternative plan that will also help to increase the interactivity of the game and give players more choices - the "follow" card. Basically a player can play a "follow" card once per 3 raids and gets to take an action of another action played.

Mechanic of the Day, 10.01.08 Spacial Relations

Lets get this underway with Spacial Relations.

No, not friendship in space. I mean utilizing space on the board and sides of pieces in novel ways. When used properly, a mechanic that might otherwise be fiddly actually has a good tactile feel and creates an emotional connection to the action. Which is what we want, right?


If you are in need of clipart for your board game projects, then you might want to consider the Armorial Gold heraldry clipart collection(s). The website can be found at:

Mechanic of the Day, 9.30.08 Upkeep

Oio. Today we shall focus on the 'Upkeep' phase of a game and how to keep it interesting instead of tedeous. Upkeep is typically the payment of resources to maintain army forces, buildings, etc in empire
building games. Not paying upkeep when required usually involves something being discarded.

Assemble! Part 3: The Ticking Clock

I wanted to make a cooperative game and I wanted it to feel like you were trying to foil some sinister plot by some comic book villain. I was stumped for a while then I played Zombie In My Pocket. Problem solved.

Basically each game the players will choose a master plan, this defines various parameters of the games, but what we're focusing on right now is the game length. Typically 4-5 (game time) hours. Each round of turns takes 15 minutes giving you four turns every hour. You have to accomplish whatever goal(s) are set out on the master plan before the clock runs out. Simple enough.

new version of Noblemen

I have been working on Noblemen pretty seriously for weeks now. Months. I have gottne lots of help from lots of sources some of which lurk here on BGDF.

Here are the current rules that I am pretty happy with:

Mechanic of the Day, 9.29.08 Negotiation

Oio, peoples. Negotiation is the name of the game today. This can be another mechanic that is difficult to utilize, as it does require players to reach an agreement in order for the game to continue. However, with proper safeguards to ensure eventual agreement, it can create a rewarding, if tense, play experience. I'll address both possible ways to use negotiation and possible safeguards to assurenegotiation.

Possible Uses

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by Dr. Radut