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Six words about game sequels

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, and innovation and plagiarism in games.

This time the challenge is this: say six words about game sequels.

Abstractions and plans for new edition(s) of Britannia

As you probably know, the Fantasy Flight version of Britannia has sold out its second printing and all rights have reverted to me.

Day 4 of Game Creation

I thought it'd be easy, creating a game, and that solely based on my own need to keep a balance within all the games I currently play.

My major issue right now is getting the different cards made. I have no real artistic skills, and hope someone amongst the friends I've reached out to for help will be willing and able to help.

In the meantime, I need to figure out different elemental creatures, different spells, and, simply, the mana-cost-to-power conversion rate I want to follow.

September 2012 Miscellany

Thoughts about some game-related topics that are not long enough for separate blog posts.

Since I got back from WBC and GenCon, I've posted several articles at my "home" blog. Not all are posted on other blogs (e.g., ones heavily video-game-related aren't posted on BGDF and F:AT). Here's a list with links:

Pizza Pieces - New Name and Artwork

Pizza Pieces Components

Update to Piece of Pie

Some artwork to go with the idea along with a change of theme and name.

I'm guessing the playtesting will throw up the need for a few more dice to spice things up. Therefore, the outline now features three dice colours along with three pizza categories and 12 dice in total.

Instead of using lots of expensive dice I propose to include pizza counters that can be used to record each round of rolling. These card tokens should make it easy to keep a visual track of past rolls.

Piece Of Pie

PieDice2.PNG

Some quick cobbled together images for the idea that originated in my reply to the Dice Pie post.

Observations about changes in game distribution (and publishing)

At GenCon I attended several seminars about game publishing and game distribution. I’m not intending to self publish games, though I will self-publish some books, but I am interested in distribution in connection with selecting a publisher for the new edition of Britannia. A designer negotiating contracts needs to know how games are sold. So I’m not an expert about this compared with an experienced publisher. But I think I can tell you enough to make this interesting. I knew most of this before I went to GenCon but still we can call it “what I learned about game distribution and publishing at GenCon”.

Small success

I've been pretty much a lurker for a long while although I have been a member since the "old" site and used to post more frequently there. Having actually achieved something tonight I felt like posting something for a change.

How to be taken seriously by publishers (more cautionary advice)

After “Seven Years and a Million Dollars” I want to talk about how you, as an aspiring hobby tabletop game publisher, can help yourself to be taken seriously by game publishers. While you’re important to your self, your family, and your friends, to a game publisher you’re no different than hundreds of other people who think they have games worth publishing, most of whom are wrong.

Pocket Sports - dice games and breaking into the industry

No better place than here to start a blog

I'm an Aussie games designer, or have become one after releasing Pocket Cricket. It's a cool little cricket game that uses dice to play a quick One Day cricket match. I'd never aspired to be in the boardgames business or thought I coul d be a games designer - that label just sort of comes if you publish something I guess.

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by Dr. Radut