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Defenders of Wessex - one more flaw to fix

Play test gone awry - I'm sure everyone who has done tests can empathize with that. Funny how one player not really into the game can muck things up for data collection.

But it did highlight one fatal flaw in the game. The game contains a loss metric called Panic, and when Panic gets to the max, the game is automatically lost.

Jay Little Interviewed on The Game Crafter Official Podcast

The Game Crafter Official Podcast - Jay Little Interview - Episode 114

So as a listener you really want more guests, huh? We hear ya! In episode 110, JT and Jeff take on another sweet, sweet listener request that asks for more guests on the podcast.

How do they do that? By inviting Jay Little to share his experience in the gaming industry, his convention experiences, his teaching career, and how he utilizes The Game Crafter. You can learn more about Jay over at the Painted Thumb website at

Listen to the podcast at

Finalists Selected in the Trick Taker Challenge

The Game Crafter - Trick Taker Challenge

Our judge, Andrew Smith, has selected the following games as finalists in the Trick Taker Challenge:

Trick Legacy
Tricky Tides
Toppling Totems
Wunder Garten
Minion Mayhem
8 Arms To Hold You

Andrew also put together a document describing how he came to this decision.

BIG NEWS: Better Shipping Prices Worldwide at The Game Crafter!

The Game Crafter - Better Shipping Prices Worldwide!

The Game Crafter is happy to announce that we’ve done a massive upgrade to our shipping system that is more than a year in the making. Here are the benefits you can expect:

- We now offer UPS as a shipping option.

BGDL 16 - Edo Baraf: Things to Consider when Adding Custom Components to Your Game

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)

Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.

Check it out here:

Business and/or Tech Partnership opportunity with startup game publishing company...

Hi Everybody!

I am looking for 1-2 individuals with professional experience in either business or technology who would be interested in joining me to establish a new game publishing company. This opportunity involves "sweat equity" in exchange for a partnership position and percentage of the company.

Business Partner - Operations and sales experience is preferred. You will be tasked with assisting me in finalizing, sharing, and implementing the business plan and model for the company. Must be able to create financial & market analysis; marketing experience is a plus but not necessary.

Adapting 8-bit game concepts, part 2

DOTC_Work copy.png

I'm looking at basing something on the Defender of the Crown map (Commodore 64 version) but trying not to require huge amounts of tokens to track who controls which of the 18 counties and with what size garrison.

Adapting 8-bit game concepts, part 1

After most of my recent creative efforts going into writing as well as development of a large board game idea that's going nowhere fast, I'm trying to get myself motivated and focused on making some solo games for a friend of mine who has his 40th birthday this year.

We grew up together in the 8-bit computer era so I'm looking at trying to put together tabletop tributes to some of our favourite games from that time. For various reasons, a compact solo game is the best thing for him at the moment, especially as we rarely see each other.

Trick Taker Challenge is now in the voting stage!

The Game Crafter - The Leading Print On Demand Game Publisher

The Trick Taker Challenge at The Game Crafter has moved into the voting stage and there are 88 entries! Good luck everyone.

BGDL 15 -Dan Peterson: Why a Publisher Might Reject Your Game and How to Handle It

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

Check out the episode here:

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by Dr. Radut