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Hello everyone!

July 12 through August 11 2022 Update

Dymino Monsters July 18, 2022 UPDATE:

July 12 - 18 2022

I just finished the last list to be added to Dymino Monsters: Quiet Terror.

It consists of 9 lists and has 505 encounters in all.

Creator of Dymino Monsters;
Jesse

July 28 2022
Dymino Monsters booklets will be written like a video game guide book.

July 30 2022
Dymino Monsters: Constellations update:

I took some time to finally come up with a new constellation design today. I mulled over the idea for this design and how it will fit the story.

I will soon start redrawing the new Constellation Wood Disk.

Tumblemine: bigger board with two players

tumblemine.gif

See attached GIF (hopefully the animation works). This is another try with this idea of miners digging through dirt (green discs), collecting gold (yellow discs), letting rocks (grey) fall into the water (blue) which then splashes up. This time there are 2 miners trying to get the gold and trying to outsmart each other, but at this stage the game is not developed enough for anything interesting to happen. But just like a gold miner, I feel that if I keep digging then I'm sure to hit gold!

tumble mine: an idea

tumble mine first draft_0.png

This is just an idea but I think it has potential to become a little game. There's a pool of oil at the bottom of the board (the navy blue cubes) and a stack of rocks above (white cubes) and some soil holding the rocks in place (green cubes). A miner (red meeple) can dig through the soil and cause the rocks to fall into the oil. The rocks sink to the bottom which pushes the oil up. See image.

My first adventure board game, what I have so far

Here's what I've created so far, and my ideas for moving forward. So this might be a little long, you have been warned.

My first adventure board game, is this a new idea?

Hello again,
So my game has 5 heroes to choose, Archer, Mage, Fighter, Healer, and Tank. I'm going for a MMO feel to the fights. Each hero has 4 abilities that affect their threat level. Anyone goes over the Tanks threat will be the target of attacks. I also believe with 4-5 players, they will be able to run 2 parties and attempt a RAID Dungeon.
I'll start detailing more of how my game works and functions tomorrow. I used to play W o W, and my boardgame collection has hit the point of needing to sell some to make room for more. My question is has anyone already tried this idea?

My first adventure board game

Hello everyone,
I've been working on this game for a while. Start with a group of 4-5 heroes, defend the city, fight your way to the dungeon. After beating the third dungeon, you win the game. Though the starting characters are pretty standard, the dynamic of the group is something different.

I mostly just wanted to say hello to everyone here. I'll talk more about my game in the days to come.

Dymino Monsters July 18, 2022 UPDATE:

July 12 - 18 2022

I just finished the last list to be added to Dymino Monsters: Quiet Terror.

It consists of 9 lists and has 505 encounters in all.

Creator of Dymino Monsters;
Jesse

Game designs in the pipeline

laser bounce cover

This blog entry is to document some game designs I have in the pipeline and just to record some thoughts that can be reflected on later:

i) Laser Bounce [version 2 ready to playtest]: designed for the "1-card game" contest on BGG
https://boardgamegeek.com/thread/2889239/wip-laser-bounce-component-read...
I made some big changes to the original design and this is more or less finished now but needs more playtesting (don't they all), especially to figure out the best power output of the laser guns (which is 3 in the current rules). That contest closes July 30.

Quest Adventure Cards(tm) — 2nd Edition : Heroes and Stats

My classes of Heroes are pretty straight-forward:

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table width="100%"> Color Class Stat Abbv Red Fighters & Champions Strength [STR] Orange Rangers & Bards Dexterity [DEX] Yellow Thieves & Assassins Agility [AGI] Green

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by Dr. Radut