Skip to Content


Playtesting for Hunting Sasquatch

Okay, folks. Hunting Sasquatch is up for Beta! I need to know if Wednesdays night in the month of August work, and if anyone knows of a specific venue for play testing? As I said,I am new to this, and need all the assistance anyone is willing to give me at this point. The game runs about 1/2 hour to 45 minutes, depending on the number of players. There can be up to 5 players. Reply to this blog, and I will start putting the calendar together. Thanks again for all the help!

Viking Invasion Artwork Consultation and Development Journal

So today I had an hour and a half meeting with the artist who will be providing the pretty pictures for my game. He is Howard Cobb; I don't know that he is exceptionally famous, but I mentioned him here before. His gallery is composed mostly of landscapes, but I know his talents and interested better than that. He has a history of, among other things, comic book art (He's done some Punisher, Quantum Leap. His most famous comic book work was probably on Virus, the comic that spawned the movie).

Viking Invasion: Game Summary

Now that I have a successful play test under my belt, I'm ready to reveal my first game to the world!

Viking Invasion (working title) is a cooperative game for up to 8 players. Currently its limit has been tested to 6 players, but the 8 player test will be happening in a couple of weeks.

Viking Invasion V2.1 Play Test Report

Today I was able to pull together enough people to play test my game, Viking Invasion (working title). This is the 4th or 5th play test, and after each test there have been adjustments to the rules and to game play to make things move a little better. This was the official test of version 2.1.

To start, the game was a smashing success! Everything worked absolutely perfectly, and even though we lost the game (very narrowly) I was able to see all of the mechanics function near perfectly and the game was incredibly entertaining.

It fit my criteria for the game:

Quest Adventure Cards(tm): Version 2.0 will be EPIC!

Well this night around 2:00 AM in the morning - I got some amazing ideas about how "Quest Adventure Cards(tm)" (Quest) could become an EPIC story-telling game.

Although the game is only in an embryonic stage, the truth of the matter is that it is SHAPING up to being EPIC!!! I did not think that the game had any type of future... But it looks like it may.

About Me (It's Always About Me)

Around 8 PCE (Personal Computer Era...which began in 1972, according to Wikipedia) I was still 15 years away from getting my first PC.

As a result, I played games...on a tabletop...with people; with people in the room with me! I know! It was a primitive time. But we survived. And some of us flourished; unchanged by the passage of time. It wasn't always easy, though.

Some games were readily available at G.C. Murphy Co., Ames, and *Zayre Department Stores. These were your typical mass-market appeal games of Monopoly, Easy Money, Parcheesi, Sorry, and etc.

Tradewars - Homeworld: Artwork is DONE!

Well the good news is that our Artist completed the LAST illustration which was the Box Bottom. It was finished today - and I am rather pleased with his futuristic rendition of a "Homeworld".

Unlike our own solar system/Galaxy where we believe that life is probable elsewhere - but we cannot locate planets that have the elements required by life (as we know it), the Terrans come from a Galaxy where there are various planets suitable for life...

Each one of those "Homeworlds" are a base of exploration for the "Exterras".

Tradewars - Homeworld: The PROOFING begins

Well today I received two (2) Game Sets which I will be using for multiple purposes:

A> I will proof all the cards for errors.
B> I will use these sets to play the game at a FLGS.

I am amazed how nice the "rulebook" turned out. I was very worried that the writing would be too small. But the thing that saves it is that it is Black on White. So there is very HIGH contrast even thought the writing is kind of "small-ish".

Elements Board Game Launched

Board Art (960x965).jpg

Elements is a board game for preschoolers. Easy and fun to learn and play, the game is perfect for busy parents who need a fast game to play with their preschoolers.

We have launched a campaign on Indiegogo to raise funds for manufacturing. Here is the link if you'd like to take a look:

Designing an abstract game is different.

Quick prototype board

I posted last week about designing a different way than I am accustomed too. I have kept at it and I am very happy with the results. I kept having to make myself stay restricted and not just throw in stuff. With it being suck a small game with very few parts and rules, I really had to force myself to stay in that bubble.

I kept all possible theme away from this game. Even the title is just the Old Norse word for the main mechanic (HRINDA). Now I will start doing the graphic design.

It is only a board with coins. I am thinking about making it look like wood in lay in.

Syndicate content

by Dr. Radut