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Stealth Strategy Explosion

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Hello all!
Yep, I'm back and i bring a whole new stealth with me!
I hope some of you read and enjoyed my last three stealth blogs. This time i am back with a one of the best ones! While i was gone, i have been making stealth on TGC, looking for playtesters on BGG, and now i'm back to BGDF.

HERE'S HOW MY LITTLE STEALTH VENTURE IN THE BOARD GAMING WORLD WENT:

BGG

Finalists of 5th Street Challenge Announced!

The Game Crafter - The Leading Print On Demand Game Publisher

Phil at 5th Street Games has narrowed the list of 20 semi-finalists down to just 7 finalists. Here they are:

How to Build a Space Ship
Help!! Wanted
Castle Defenders: POCKET
TreeForts
Rapid Rabbit
ROWDY HEROES! Fight the Evil Army
Questgiver

He’s also provided a spreadsheet with feedback about each of the top 20 games.

Official announcement at http://news.thegamecrafter.com/post/98152368193/5th-street-challenge-finalists

Puerto Diablo, now on Kickstarter

Port Royal, one of the harbours of Puerto Diablo

Hello friends,

Proudly I announce that Puerto Diablo is on Kickstarter. As much as I can say about it here, on the Kickstarter we do it with short movies and images. Better check it out there:

https://www.kickstarter.com/projects/1048664959/puerto-diablo-sail-disco...

Please let me know any feedback. We can do with a bit of mouth-to-mouth, tips are welcome!

Cheers, Bert.

Ways to get out of the “Wargames Ghetto”

With the opening of the Kickstarter for Sea Kings (https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold and Germania, I’ve been trying to define what these alternatives (or escapes) from wargames are about.

A video recap of the Tabletop section at BostonFIG!

I made a quick little video trying to capture all of the games featured at BostonFIG! I only had a little time to meet some of the designers, but if you recognize your game feel free to leave a comment!

http://youtu.be/rW1Rq56cnDE

Pocket Boxing - canvas kissing *light* boxing sim

Pocket-Boxing-dice.jpg

Yes - Pocket Sports is bobbing and weaving into this 9th game design!I'd love some feedback or playtesters to run this puppy through a few rounds...You can simply use a D6 to play beta version...or PnP and stick on dice.

Pocket Boxing Rules

The game is fast, fun and exciting. Suitable for one or two players. A pen & paper is all you need to keep track of damage, knock downs and rounds. 3 minute rounds for 5 rounds

3 dice represent a different style of fighter you may choose. There’s also a die for your defense, a die for injuries and a die for ‘initiative’

Mark "Shmitz" Major to Judge the Time Challenge

The Game Crafter - The Leading Print On Demand Game Publisher

Mark Major, who is known on The Game Crafter website as "Shmitz", as the owner of Whirling Derby Games, and creator of amazing titles such as Zerpang!, Jupiter Rescue, and Sinister will be the official guest judge for the Time Challenge. The Game Crafter's latest game design contest has just begun, so enter today.

Card Workshop

I've been fiddling around with Word and came up with this design (for testing and prototyping)... *Note* artwork was found on google images

Gravity Giant:

Typically cards will have abilities in the lower rectangle but this card has the Grunt badge which indicates the absence of abilities and its focus completely on killing enemy Mentumorphs (enemy cards). Its also a Legendary card (indicated by the red background) which means there is only one of these in the entire deck. Its extremely strong because it doesn't cost any Mentum Resources (Action Points) to move or kill with this card.

A Monumental Advance

Isn't wonderful how one simple change can leave the game running in a totally different direction? These past few weeks I have treaded through a complete turn around (for the better) in my game Battle of the Aces (so much that the name will be different). Same mechanics just organized differently.

The theme of the game was close to none; no real depth in meaning. Until I decided to patch the enormous hole in my game design; the none existant theme.

Mal's Design Cauldron - Day 2

Well, my hopes of having a day where I figured stuff out for at least one of the things bothering me yesterday remain unfulfilled at the moment, so I'll just do a stream-of-conscious thing, I guess.

Right, problems. What's in the way?

Let's start with Colony. I'll give you the rundown again, along with how far I'd progressed it.

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by Dr. Radut