At the NC State Tabletop Game Club I attend five people were playing my prototype “The Rise and Fall of Assyria”. Someone came by and asked if the game was like Britannia. I answered no, because this game is much more fluid, is designed for 3 to 5 players, has less randomness in the combat though still using dice, has simpler scoring, and involves the rise and decline of empires rather than ones that can in some cases play through the entire game (as with the Welsh and Picts in Britannia).
But later I thought that compared with the other games that were being played in the room – we had over 50 people that day – the game is much like Britannia. Because they are both games that require “strategic thinking” (strategic in contrast with tactical, though also in the sense of having to make difficult choices about the best play) that are also games of maneuver and location. And they are both wargames. In contrast most of the games that are played at this game club do not involve maneuver and location nor are they wargames.