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Kingdoms of Immacus: Game Logo Complete

So the logo is done and I ain't gonna lie and say it wasn't an exercise of frustration. I obsessed over every detail and trashed progress several times. I'm not a font designer, that's an art in and of itself, but I powered through it, and I'm happy with the final results. I opted to finish the logo early on in the development of the game as it gives people some visual idea of things to come, and it allows me to make tweaks over the course of development. What looks good to me now may not six months out.

New Rugby v.3 kicks off


My distributor in the UK took receipt of their new games earlier than I did!

All due to Customs moving slowy to clear the goods on my end. Nevertheless, I got a good pic from the UK on how the game is laid out!

This has delayed pre-orders going out by a number of days, but rest assured the games are made, finished and sitting on a dock an hour away from me :)

Kingdoms of Immacus: Card Game Progress Report 3/27/16-4/3/16

So I finally finished the logo. Yay! I’ll make a post about it later, but I am very happy with the way it came out though it took much longer than anticipated. That’s primarily because I obsessed over every detail and didn’t use any of the elements from the old board game logo. One of the goals with finishing the logo early on is it allows me some distance from it through this process of creating the game to come back to it and make tweaks or add further details like a texture overlay. I’m happy with it the way it is currently, but who knows how I’ll feel six months out.

Current update and other details


1: This morning I finally hand colored in the prototype cave playmat.

2: Sword Weapon Skill Technique list has 17 empty spots left to fill in.

3: Dagger/Fan is still in the works. 50% complete.

4: There are 7 Weapon Skill Technique decks and lists to complete.

Today I started coming up with pre-concept for new location playmats.

1: Waterfall.
2: Colosseum Arena with different designs located in different parts of the TriiDorium World of Dymino Monsters.

Dice Duelz - no Update

Hi, Sadly there was no update this week, Im just too busy with other tasks. First and foremost comes my job, taking care of several clients. So, just a few quick notes:

  • the core rules are finished!

The Game Crafter's new custom printable product helps game designers make more portable and cost efficient board games

The Game Crafter - New custom printed product at The Game Crafter!

We’ve been on a real hot streak lately for releasing new products and we wanted to share one of our coolest new creations with you! While it may seem like a basic product, we think it solves a huge problem and has tremendous utility.

Watch our 1-minute product video at

The Game Crafter now makes 70mm x 70mm Euro Square Cards!

The Game Crafter - Euro Square Cards are now available!

The Game Crafter now makes custom printed Euro Square Cards! These are 70mm x 70mm in size and available now. Euro Square Cards are a great choice for games requiring laying out cards in a grid. You'll see them in games like Power Grid and King of Tokyo.

Download the template and see product stats at

The Robot That Totally Saved Cleveland Instructions Set

My current version of the instruction set! .. We have some minor tweaks before going to print, but it's all there.

I'm hoping to have a print and play version ready soon.

Kingdoms of Immacus: Player Elimination Vs. Victory Points

When I started making Kingdoms of Immacus, it was a pretty standard card game with some fun extra elements added in. The "Hero" acted as the damageable player, and once a Hero was destroyed, the player lost. The Hero was also able to cast spells and influence the battlefield, which made them an active participant of the game. The problem I found in the early play test sessions is that players would just wipe the board clean and then target the Hero without any real threat from it as it didn't have an active attack stat.

The Game Crafter Official Podcast: Co-op Mechanics

The Game Crafter - The Leading Print On Demand Game Publisher

In this episode of The Game Crafter Official Podcast, JT and Jeff discuss co-op mechanics. What works, what doesn't, and where the alpha gamer fits in.

Podcast is available at:

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by Dr. Radut