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Do your research!

We all know that creating a game is not a walk in the park and it takes a lot of man hours just to get a prototype that's playable.

But I'm here to talk about something that is rarely talked about here, but is extremely important in game design: doing research.

Cut Sheets and Sleeved Cards


Need something for the 3.5" x 3.5" and tokens
* Any Ideas?

Game Project - 2 Months in - Input appreciated


Game that I've been working on for a while. Below are samples of the uncut prototype sheets. Total sheets 27, this is not the final art it's meant for play-testing. Let me know what you think.

Credit on icons belong to the Noun Project creators below:

Adam Simpson
ajmal kernain
Alfredo Hernandez
Anand Prahlad
Andy Selimov
Calle Pettersson
chirag shah
Claire Jones
Camilo Villegas
Creative Stall
Christian Wad
Daniel Turner
Dys Sahagun
Eric Bergholz
Eward Somers
James Viola
Joe Bayles
Luis Prado
Mahmudur Rahman Shovy

Design a chit!

We have an auction going on right now where you get to design a chit that will be permanently available to our community:

New Board Game design

Working on a defense-strategy board game. Basic concept:

You are the last line of defense for your village. Monsters come at night, every night, to attack and steal your villagers. You have finally figured out the right sets of tools to use to defend the remaining 10 villagers, including yourself. But the other villages nearby have the same idea. And they want to prevent the monsters from taking them, so you will have to do.

Build your defenses against the attacking hordes, sabotage your neighboring villages, and be the last remaining village in the area.

Print cards at home?

When I made my first game, I bought a $50 B&W printer and printed rules for Pocket Cricket, folded and stuffed them in the bags.

I then walked around my local town, door to door trying find someone to sell the games.

It worked for a first bumbling entry into the world of game design and I've certainly paid my dues.

Now 5 years on, things sure have changed....

TGC Podcast: What makes a bad game?

The Game Crafter - The Leading Print On Demand Game Publisher

JT brings questions from The Game Crafter chat community; in the form of what makes a good and bad game. JT and Jeff discuss the question, and find it easier to point out what makes a bad game, or what can make you stand out as a "first time designer."

Listen to the podcast at

Specialty Tabletop Game


I've created a specialty tabletop game for wine consumers, to help them understand wine ratings, wine reviews, and wines gone bad. It is a disruptive, market-making game. I have focused all of my efforts so far on the wine industry, but I am now looking at the game industry for new contacts and new ideas for how to get TYT produced.

Mechwarrior - Pocket Arcade

Since Hamish posted that he has been feeling "restless" about Pocket Sports, I too have been feeling an "itch" also. So I have been thinking about a Pocket Edition game and have come up with the idea of a "Mechwarrior" Pocket Arcade concept. Let me introduce the concept and some of my thoughts.

Dice on ice, baby!

Take off eh!

Watch me as I introduce Pocket Sports Hockey and play through a period with Team USA vs Team Canada!

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by Dr. Radut