Skip to Content


Observations about changes in game distribution (and publishing)

At GenCon I attended several seminars about game publishing and game distribution. I’m not intending to self publish games, though I will self-publish some books, but I am interested in distribution in connection with selecting a publisher for the new edition of Britannia. A designer negotiating contracts needs to know how games are sold. So I’m not an expert about this compared with an experienced publisher. But I think I can tell you enough to make this interesting. I knew most of this before I went to GenCon but still we can call it “what I learned about game distribution and publishing at GenCon”.

Small success

I've been pretty much a lurker for a long while although I have been a member since the "old" site and used to post more frequently there. Having actually achieved something tonight I felt like posting something for a change.

How to be taken seriously by publishers (more cautionary advice)

After “Seven Years and a Million Dollars” I want to talk about how you, as an aspiring hobby tabletop game publisher, can help yourself to be taken seriously by game publishers. While you’re important to your self, your family, and your friends, to a game publisher you’re no different than hundreds of other people who think they have games worth publishing, most of whom are wrong.

Pocket Sports - dice games and breaking into the industry

No better place than here to start a blog

I'm an Aussie games designer, or have become one after releasing Pocket Cricket. It's a cool little cricket game that uses dice to play a quick One Day cricket match. I'd never aspired to be in the boardgames business or thought I coul d be a games designer - that label just sort of comes if you publish something I guess.

Comparing this year’s game conventions

This is not a “convention report,” because I don’t care about many of the events at conventions such as the Origins Awards, and I didn’t bother to attend the really big D&D Next event at GenCon, and I don’t much care about the latest new games. I’m interested in certain aspects of things and that’s what I’m going to talk about.

Generalization about four conventions: GenCon is a story convention - not just story in games. WBC and PrezCon are wargame cons. Origins is a non-story, mostly non-wargame, game con.

"Seven years and a million dollars"

Here's the kind of really sad story you can hear sometimes from novice designers. At one of the game design/game publishing seminars at GenCon, right at the end, someone raised his hand and said he and a group of friends had been working on a game for seven years, and it was a great game, and they had spent over seven years and a million dollars developing it including paying Marvel comic artists to do the art; and how could he get to talk to Fantasy Flight Games about it? The three panelists were taken aback – if I wrote in contemporary style I would say they were "stunned" – and said nothing for a moment.



TRADING PAINT – a Dice-Car Race

"Bumpers are for bumping." - Dale Earnhardt

2nd solo playtest

Tonight I attempted to test my new deck builder with my 6yr old son, but he had a bad attitude and I had to abort the attempt. Instead, I waited for him to go to bed and tested it solo again.

I noticed some minor tweaks needed to be made, some things needed to be further clarified in the rules, and some costs needed to be adjusted. Overall, the game really works which is amazing after only 2 playtests! I am really excited to try this with actual players. I am most interested to see what kinds of interaction the game has (as there is definitely some built in) that I can't test solo.

Molecularama is now released!

Molecularama Tuck Box

Molecularama is a pattern matching, trick taking card game similar to Gin Rummy and Ticket to Ride. Collect and swap element cards to build up molecules and score points.

The game comes with 24 different molecules and 75 element cards. Each player is trying to collect the correct elements to build them. Build six molecules to win the game but beware of attempting to build too many molecules, any unfinished molecules by the end of the game will penalise your score!

Lines of Fire: Polishing Rules

Lines of Fire prototypes are progressing nicely. I have improved the graphics and created some better-looking tokens -- the wall tokens even have a fitting physical texture on one side because I glued them on some rough packaging cardboard.

Besides improving the looks and layout, I'm mostly focusing on polishing and modularising the rules. Some of the things that I added after the first prototype will now be in a separate game variant. In the end, there will probably be 3 or 4 game variants that are composable i.e. you can play with several variants at the same time.

Syndicate content

by Dr. Radut