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Halfling Heist Sneak Preview #2 - Table Service and Font Choice.

Table Service

One of the topics myself and the inestimable Rich have been discussing lately is font choice. I thought I'd put the question out to the fine folk of BGDF, plus a few knowledgable LinkedIn groups. As it turns out, font choice is a hornet's nest that once rattled, gets even the most mild mannered game designer fired up and in the mood to draw their lines in the sands, establishing serif bulkheads on the beaches of comic typefaces, preparing for their final, gloriously italicised last stand.

Six words about innovation or plagiarism (or both) in games

Six words about innovation or plagiarism (or both) in games

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, and casual games.

This time the challenge is this: say six words about innovation or plagiarism (or both) in games.

Halfling Heist Sneak Preview #1


Although it may seem quiet on the Handwritten waterfront, like a quacky little duck my legs have been churning like crazy beneath the surface. Halfling Heist is being put through the playtesting wringer. It's poor mechanics have been given the thrice-over, there's balancing spreadsheets all over the place, and frankly some of the rules could be forgiven for being huddled in the corner sobbing their bleary little eyes out after the last brutal round of editing.

Not to mention, the incredible @deceptikong is back and making brand new artwork for all of the cards.

NON-TRIVIAL QUEST Invitation for Reviewers

NTQ Game Setup

NON-TRIVIAL QUEST new board game is the opposite of trivia by testing your knowledge of the important things in life that we all need to know in today's world. It makes learning fun, interesting, and educational for family, parties, and friends ages 10-110. The game was introduced in 2011 and received great reviews as seen on, and won the 10 best games for 2011 award by Dr. Toy.

Design proposal for virtual cards

I've added a new video demo for Global GameSpace. This time, I'm looking at cards - a simple way to build them, and how to interact with and stack them. Let me know what you think!

Rulebook Blogpost: Movement

Rulebook Blogpost: Movement

"The active unit may perform up to one movement action per turn, by spending one of its available actions. When moving, the whole unit must move – it is not possible to leave a die behind. The only exception are exhausted dice, which are ignored when moving..."

Another blogpost is online: Moving Dice

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Cooperative games

I recently listened to episode #16 of the “Ludology” podcast, about cooperative games. As usual the discussion between Ryan Sturm and Geoff Englestein was quite interesting. And it made me reflect again on a cooperative game I designed recently and played several times, but which I put aside because it doesn’t work suitably.

Decisions Do's and Don'ts

Matthew Rodgers post made me think of Matt Leacock's video about what went into creating Pandemic. If you have 50 minutes its definitely worth a watch. For those that don't have the time, reproduced here are the =Decision= do's and don'ts.

Blog: First Post

Greetings all of BGDF (and those that arn't). I will be adding a few blogs of interesting and helpful notes I have taken for creating games. While I am guilty of not following these notes always, they are very helpful for making interesting games.

So lets get started.

Rulebook Blogpost: Activation & Actions

Gods and Minions Logo

Activation & Actions (Rulebook Chapter 11)

"During the action phase, the active player can activate units under his control on the battlefield one by one and perform actions with each of them. Once activated, the player may perform up to two actions. Any unit may perform any kind of action only once per turn..."

Slowly its getting interesting: The next chapter of the rulebook shows us how to activate units and what these can do during a turn (Rulebook Chapter 11).


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