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Against the Legends

It's been two months since my last post and since then I have tallied 4 more multi-player playtests and another 3 solo playtests. It was tested at Dice Tower Con twice (where it's new name was suggested - which I really like), and most recently last night.

Development is coming along very very nicely. 4p game last night was enjoyed by all and took 1 1/2 hours which is right where I want it for a 4p game.

First Playtest of Ecks

Ecks 1st Playtest

So earlier this week I hashed together a rough "proof of concept" for my game idea, "Projekt Ecks", and took it to the weekly boardgamers gathering where we playtested it.

Box Freedom

Freedom to use any box at The Game Crafter (make sure the dimensions are smaller than the box though!)

By popular demand, you are now able to use boxes from The Game Crafter however you wish. Therefore you’re able to now put game pieces into tuck boxes. You’re able to use any box in our parts catalog as game packaging. However, if you try to put too much stuff into your game's box, then that will raise the shipping charges. Our system will tell you the dimensions of your game. If those dimensions are larger than the box you chose, then that means our system doesn’t think the items you have selected will fit in the box you have selected.

Prototype version 0.2 on its way...

New version of board

For several reasons I reworked both the board and most of the cards and I'm currently having a break from my paper guillotine producing the new version. Hopefully I'm able to perform another playtest tomorrow, and I wanted to fix the most blatantly annoying things I found out during my solo playtest a couple of days ago.

Miniatures Game Design Challenge - Winner Announced!

The Game Crafter - The Leading Print On Demand Game Publisher

Our guest judge Danny Devine has selected his winner for the Miniatures Design Challenge. Here’s what he had to say:

Gamecrafter cards arrived

mathtornado gamecrafter


I got my card game I made by yesterday. I made a box and used poker cards. The cards feel good, the print is nice and centered. The box is nice too but the colors are much darker as the png I made. The green and the blue are too dark, the red color is better. The yellow I used is exactly what I wanted and on the back of the box there is a photo which is good.

Crowd Funding Game Promotion

The Game Crafter - The Leading Print On Demand Game Publisher

By popular demand, The Game Crafter will now help you promote your crowd funding tabletop game campaigns if you’re planning to use TGC to manufacture the products/perks in your campaign. The Game Crafter community can be a great resource for designers as it has grown to 30,000 users who are passionate about board games, card games, and game design.

For more information, please visit

I must destroy it to save it?

Had some good tests of my wizard dueling game Order of the Wand at Protospiel. Many small issues where pointed out that I had not noticed and we ripped into the turn tracking mechanism too. There are several issues including clarity of the rules but most are mechanical. Major changes are needed to smooth out and shorten play time.

Now I have a laundry list of suggestions to consider before I rewrite the rules and change the components. Best of all the testers liked the main mechanic, using wands to cast the spells, which is the one thing I don’t want change.

Tradewars - Homeworld: Latest changes

Hi all,

Well I'm back after a short hiatus from posting on these forums, I am finally able to post an update in regards to my current endeavor. So last time I talked about needing to "Speed up the game" after a long 2 hour play session with a friend.

So let's get to the changes:

1-Lowered the "buy" cost of cards: cards are now cheaper to purchase from your deck (ranging from 10 qS to 50 qS).

How NOT to start a print game magazine

Of course, given the trends in publishing it would be very wise not to start a print magazine. Game Developer Magazine, a venerable print magazine for videogame professionals published by the same company that owns the Game Developers Conference (GDC) and, recently closed down. It was always profitable but not sufficiently so to keep it alive in the current climate. The World Wide Web is effectively a competitor with magazines, and I’ve seen in the video game fan magazines how competition from websites has changed the nature of Gameinformer and PC Gamer. The reviews always appear much later than the reviews on the web, so both magazines now devote a large fraction of their now-thin printed form to extensive previews of unpublished games. Print magazines are not sufficiently immediate for the Age of Instant Gratification.

But if you’re going to start one, and you want the largest possible pool of contributors, then your writers’ guidelines should not omit some of the things I’ve just seen omitted from a recently started print game magazine’s guidelines.

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by Dr. Radut