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Solo ... Errr test?

So I'm making an adventure game.

And this is my first attempt to create an actual board game.

... And your bound to have some issues during the creation of it.

One word comes to mind when I did a solo of the current incarnation of my game,"The Find", :boring.

Card suggestion for Evil ColSanders,

Helping Card - Front and Back

I saw your card proposals and quickly put these together - using elements from your developing design and some quick add ins.

The quality isn't great, I'm no graphic artist, and the spacing is slightly out in a couple of places. However, they should suffice for play testing or thought material for further development.

ColSanders, If you need me to send the file or any of the bits in it then drop me a message.

Newest Card Design (3)

Card Design 3

Here's the latest card design based off of the second card.

Tell me what you think.

Commercially viable game designs versus personally satisfying designs

I go to a college game club during the academic year. Recently a couple of the college students have designed their own games and brought them to playtest at the club. One of these is the past president, now a graduate student, who’s been working on games for several years and so it wasn’t surprising. His game that’s a combination of deck building and lots of dice rolling is quite popular. The other is more of a surprise, a 19-year-old woman who had not seemed very serious about games, who’s full of life and enthusiasm about all kinds of things, yet who buckled down and designed games.

Arcana Victoriana Cards part 2

AV Card 2

Here is the second card. I'm a bit partial to the first but the 2 card ideas were given to me so I made both.

If you care to voice your opinion on what you prefer, leave a comment.


This is a lot more tidy than the first. It takes up more space because of that.
The tabs to the right of the grid make it easier for people to know/remember what the stats mean and allows for quick reference. The first card does not have this. The first card relies on reading the rules and seeing the diagrams of the card which state what all the boxes, icons, and numbers mean.

Arcana Victoriana Cards

Card Design 1

After a long hiatus, I'm gotten back to working on my game. I got tired of having to use sheets of paper with 8 characters printed out on each. After about 2-3 weeks of discussion of the layout, I banged 2 possible card layouts in 3-5 days totally about 6 hours of actual work time. I can't put both in one blog post so I'll post the First submission here, then another in another blog. I'd like to have some input on whether you'd prefer this card or the second card I've posted.

Here are some of the differences:


Playtesting and Refinement, Part Four

The Abbey Playtest Group 7/10/2012

Tonight was game night, and we did manage to get in a four-player playtest of The Abbey.

It was a semi-blind test, meaning that one of the four players grabbed the rulebook and tried to explain the game from it, while I looked on and tried to keep my mouth shut. Three of the four are part of my core playtest group and the fourth has done a playtest with me before, so there was a good vibe. Everyone knew that I don't take negative feedback personally and that the game was up for evaluation, not praise.

3 player playtest of my 2 player game

small three player board.png

One of the requests I KEEP getting after play testing with a new person or when observing new playtesters is their almost immediate desire to add more players to the game. While they enjoy the game and usually want to play more than once. A multi-player version is the MOST requested/asked about change that comes up. It would seem to be eminent.

More players means different (or more) boards to accommodate the extra pieces.

The 3 player version was easy to make and FUN to playtest. It did extend the play-time by almost 100% oddly enough.

Playtesting and Refinement, Part Three

The Abbey gameboard

THE SCENE: Cargo Noir on the table to the left of me, Settlers of Catan on the right (Miah: "We're coming to play with you", New Player: "Why?" Miah: "Because you're doing it wrong."). In the back, my son is hiding in the trees as the Germans advance...

The third (and last) game that got playtested last game night was The Abbey. The Abbey has been in development for a long time, but I'm still not quite ready to let it into the world. Without either game about to end, we decided we'd try out another playtest game, rather than break anything else out.

Playtesting and Refinement, Part Two

The second game that got playtested last game night was Sint Maarten, which has the dubious honor of never having had a complete play of the game (other than the one time when the ten-year-old purposefully threw the game, just to get out of the playtest).

After the great success of Disaster!, Mark and Gerald were willing to playtest another of my games. The ten-year-old solemnly informed us that he would not join us, since the store owner has invited him to play a demo of Flames of War.

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