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Semi-Finalists Announced for Killer Gamer's Remorse Challenge

The Game Crafter is pleased to announce that the semi-finalist games have been announced for the Killer Gamer's Remorse Challenge!

The objective of this game design contest:

"A player elimination game that is implemented in such a way that it is still fun. Maybe it is a quick game like love letter. Maybe it is a longer game but the eliminated players still have a role to play like in werewolf via the "ghost writer" ability. Or maybe you finish is off in the most glorious fashion possible, so humorous that we are dying laughing for the next 30 minutes."

For more information about the contest and see a list of semi-finalists, visit: https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge

Game update news

As you may have noticed, the kickstarter failed. I was down about it and wondered where I went wrong. One word: hype. In order for people to fund you, they need to know that you and your project exist. This means either you spend thousands of dollars on advertising, social media updates that only your mom will see and then like, and trolling the forums, trying every opportunity to mention your company or game. (Don't forget the link to both in your signature!)

Quest Adventure Cards(tm) - 2nd Edition (Revisited)

Because kids love "duels" where they can "face-off" against their friends, I got the idea of making the "Second Edition" of the game about duels.

No, I'm not going to remove the "set collection" aspect of the game. That will stay - since it's a simple mechanic children can understand and then fully understand how the game will play out.

Quest Adventure Cards(tm) - Second life

Well all I am excited to announce that "Quest Adventure Cards(tm)", the First Edition will possibly be sold from this point forwards on "Drive Thru Cards" (http://www.drivethrucards.com).

Because of their competitive pricing and POD facilities, this will allow us to LOWER the cost of the game! This game is a "kid-friendly" (age 9+) game which is simple to learn and for the most part "easy" to play.

A Playtest for Mother's Day

Happy Mother's Day to everyone!

Today we got to playtest the game I submitted to this month's showdown. I won't say much about it except that everyone really had a good time and I think it's definitely a design that I want to pursue.

Playtesting is something that everyone needs to do, but it's not near as much fun as just coming up with ideas. The idea phase is great; the unlimited potential that you imagine the game having makes for a pleasant thought experiment, but until you start playtesting you really have nothing more than a bunch of ideas that may or may not work as a game.

New Game Editor Released!

The Game Crafter - New Board Game Editor Available!

We’re pleased to announce our new game editor, with many features our community has been asking us for, including:

- Direct to component uploads
- Filename driven upload rules
- Faster proofing
- Faster game creation
- Bulk action shot uploading
- Bulk file replace
- Drag-n-drop component uploads
- Component creation directly from products screen

Beyond just features, there’s a lot of speed here too. You can create an entire deck of cards in just 4 steps, including uploading the images. That used to take 12 steps. You can proof that deck of cards in 1+ the number of cards steps. That used to be 4 steps per card. It’s a huge time saver!

But rather than just tell you about it, we figured we could show you a couple of screen shots. We can't do this on BGDF so please click here to see all of the screenshots and further details about the new game editor at The Game Crafter.

Architetro: Tetrominoes and Tiles

Today I gave myself an alliterative challenge in design. I wanted to come up with a game using nothing but tetrominoes, tiles, and a timer. The game is called Architetro and, as you might expect, it's about building things.

The game is meant to be a light strategy game where players are given a certain number of tetrominoes and are dealt five floor plan tiles. Each floor plan has cells that must be filled in to score and a bonus placement (sometimes two) for that tile which gives you extra points.

Origin Story

Today I joined BGDF. That's it.

Okay, let's try again, because that's the theme of my game design story.

This is my first blog entry at BGDF and I suppose I just want to recap where I'm currently at.

I started my journey about 3 years ago trying to come up with a game based on Franz Kafka's The Castle (Das Schloß). Shoot for the stars right? That was my first failed attempt at designing a game.

Lesson 1. Don't Shoot for the Stars

Voting begins in Killer Gamer’s Remorse Challenge

The Game Crafter needs your votes to narrow the list of 30 challengers in the Killer Gamer’s Remorse Challenge. In addition, we received the following manifesto this morning from The Gamer’s Remorse:

A Message from the Denizens of Gamer’s Remorse

Do I go any further ??? photo

Hostile Encounters photo

Hostile encounters

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by Dr. Radut