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Winner Announced for The Game Crafter Map Builder Design Challenge!

Mob Town, by Danny Devine - Winner of The Game Crafter Map Builder Design Challenge!

We’re pleased to announce that Mark “Shmitz” Major of Whirling Derby Games, and who is our guest judge for the Map Builder Design Challenge has determined the winner. But why spoil the surprise. We’ll let him tell you in his own words.

Congrats! We reached the $7000 Goal!

$7000 Goal Reached! $10,000 Shrink Wrap Goal makes shrink wrapping FREE for all games, for everyone, forever!

We have reached the $7000 Shrink Wrap goal in 20 days! This means that we’ll have the funds to get an Advanced Shrink Wrap Machine and all games will be wrapped at $.20/game! This is a great achievement for the The Game Crafter community and it confirms that there’s significant demand for shrink wrapping after all.

2012-13 Game Designer Survey Results

Game Designer Survey Results

In the last half of December through the first part of February I distributed a survey for game designers on the Internet: "This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other)." In the end, 142 respondents have had a game published commercially, along with 46 self-publishers, more than half of the 346 respondents. Here are the results.

Post Apocalypse and Urban Resistance Miniatures Available at The Game Crafter

Post Apocalypse and Urban Resistance Miniatures Now Available at The Game Crafter

The Game Crafter is pleased to announce the release of some post apocalypse and urban resistance miniatures to go with the special forces released a few days ago.

Playtested my game at Tabletop Day

Playtest Tabletop Day

A friend of my agreed to play my steampunk miniatures wargame during tabletop day in our LFGS, having nothing better to do. The game took about 2 hours due to explaining all the rules and just general first time learning the new system. We each had 6 unbalanced models. This was a game of rules playtesting, not balance playtesting, after all.

Halfway through he commented that it was fun. At the end of the game, the negative things he had to say were:

New Raffle For $100 Gift Card to The Game Crafter!

Several people have asked us to add a raffle to the current Indiegogo Shrink Wrap campaign we’re running. So we’ve added one to see how it goes!

To participate, you need to purchase the new perk called “1 Entry: $100 Gift Card Raffle”. For each $5 Entry perk you purchase, you get 1 entry into the raffle. The winner will be selected/announced when the campaign ends!
(if there are lots of people participating in this raffle, we may add additional raffles!) Let the fun begin… good luck!

Click here to visit our campaign page

PS - please share this raffle with anyone you think may be interested! We are only $1108 from our $7000 Shrink Wrap Goal!!! Woohoo!

Where Reluctant Pirates Bury Their Treasure

Tonight, I ended up over on the ReluctantPirateGames blog site, after finding it while not looking for it. After browsing it for a bit, I heartily recommend it.

My first encounter with it was a Terra Neo encounter. The "good news and the better news," the blog headline proclaimed (though worded a bit differently). To be honest, it was those big hex tile looking things that caught my eye. Yet, it was the blog, itself, that ultimately impressed me the most.

Sovereign Chess Rule Change

Recently, I made a small change to the rules of Sovereign Chess, based on some players' feedback about rule simplicity and symmetry of gameplay. On BGDF, I know that all of you care about receiving input from others to eventually make a more quality gaming experience.

You can follow more about the process here: http://bit.ly/GRAYMATTERS

New Soldier Miniatures at The Game Crafter

Soldier Miniatures at The Game Crafter

The Game Crafter is happy to announce that we now carry some modern day heroes with our special forces collection of soldier miniatures.

4th solo playtest

After a rather large overhaul since the last solo playtest (both rules and components), I finally got the game to the point of solo testing it again last night. The really good thing about this game is it is fully playable solo so I can tweak and fix a lot of stuff before ever revealing anything to a game group.

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by Dr. Radut