We have reached the $7000 Shrink Wrap goal in 20 days! This means that we’ll have the funds to get an Advanced Shrink Wrap Machine and all games will be wrapped at $.20/game! This is a great achievement for the The Game Crafter community and it confirms that there’s significant demand for shrink wrapping after all.
In the last half of December through the first part of February I distributed a survey for game designers on the Internet: "This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other)." In the end, 142 respondents have had a game published commercially, along with 46 self-publishers, more than half of the 346 respondents. Here are the results.
A friend of my agreed to play my steampunk miniatures wargame during tabletop day in our LFGS, having nothing better to do. The game took about 2 hours due to explaining all the rules and just general first time learning the new system. We each had 6 unbalanced models. This was a game of rules playtesting, not balance playtesting, after all.
Halfway through he commented that it was fun. At the end of the game, the negative things he had to say were:
To participate, you need to purchase the new perk called “1 Entry: $100 Gift Card Raffle”. For each $5 Entry perk you purchase, you get 1 entry into the raffle. The winner will be selected/announced when the campaign ends!
(if there are lots of people participating in this raffle, we may add additional raffles!) Let the fun begin… good luck!
Tonight, I ended up over on the ReluctantPirateGames blog site, after finding it while not looking for it. After browsing it for a bit, I heartily recommend it.
My first encounter with it was a Terra Neo encounter. The "good news and the better news," the blog headline proclaimed (though worded a bit differently). To be honest, it was those big hex tile looking things that caught my eye. Yet, it was the blog, itself, that ultimately impressed me the most.
Recently, I made a small change to the rules of Sovereign Chess, based on some players' feedback about rule simplicity and symmetry of gameplay. On BGDF, I know that all of you care about receiving input from others to eventually make a more quality gaming experience.
After a rather large overhaul since the last solo playtest (both rules and components), I finally got the game to the point of solo testing it again last night. The really good thing about this game is it is fully playable solo so I can tweak and fix a lot of stuff before ever revealing anything to a game group.