I think I'm going to shelve my Mafia Economy game, think I bit off more than I can chew. I think I'll start off with a simple kids game (or something w/o so many variables). If that works, then go a little bigger and so on and so forth. I only learn from failure, and I'm learning a lot!
Busted my hump yesterday 18 hr. straight! I think I've found my calling! Been a gamer since 1977, yes I played D&D around 1979-1980. I must have played a 1000 games since 77, and It seems I'm pulling Ideas from them all.
Have the design for my first game, still working in Excel to do my math for me. Still trying to decide what to put on my page (BGDF). I'm learning all about the K.I.S.S. principle! I'm also finding that I'm constantly changing aspects of the game, to simpler ideas. Working & re-working.
Got laid off on Monday, looks like I have a month or two to get some game designing done. Working on a Mafia Economy Game. Making some Boards, tokens, cards. Really excited to learn board game design, I've had many Ideas over the years of gaming.
At some point (after I figure the site out) I'll begin posting some stuff on here (maybe for review?).
First thing will probably be my Themes Document.
I've been shopping around a game called Labyrinth for a while now. I've gotten a few nibbles but basically it always comes down to "This looks to expensive to manufacture." So, I've decided to take a plunge and see if I can't get some funding to do it myself. So, I've started a project on Kickstarter. http://www.kickstarter.com/projects/844850599/labyrinth-board-game
So, anyway please check it out. If it interests you but you can't directly contribute please consider spreading the word.
um... can't really talk much about it yet. still writing the patent... but, its going to be a nice little ccg/tcg. stay tuned. i really can't answer any questions about it yet... sorry guys.
"The Rules have Changed!"
No, it's not a slogan. I just changed the rules :)
Off and on I've been working on a board game designed to capture the feel of a First Person Shooter. I decided early on that it needed to feel fast paced and real time even if it wasn't and I didn't want to just have players roll dice to see if they hit because that to me doesn't feel like a FPS.
Thanks to Dr. Wood, Unikato is now also available in Australia and India.
Hello, my name is Nathan Hansen and I make fun for a living. I’m a Game Designer, Artist and Programmer living in Southern California. I have a passion for board and card games and as such most of my design work is in that area, but I also work as a programmer from time to time on a freelance basis.
Then my second game is ready for test. I think I've found a way to make it work, but please help me if this sound wrong. The game is a card game. You only need the two decks that came with the game. One action deck and one info deck. The game rules are easy. The first player that gets 7 cards of the same info group wins. With a max hand of 10 that can be a little hard. Every round a player can do one of 3 things. Take an info card, take an action card or use an action card. I have created over 50 different action cards and 60 different info cards.