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Rulebook Update Galore: The Battlefield & Melee Weapon Types

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The Battlefield (Rulebook Chapter 7)

"As stated in the previous chapter, the playmat in Gods & Minions is divided into several subsections (or zones of play). One of these zones is the battlefield, wich is used to track positions, distances and groups of the players dice. The battlefield is the zone where the action takes place and its ..."

Update Galore #1: "The Battlefield" (Rulebook Chapter 7)


Melee Weapon Types (Rulebook Chapter A1)

February Miscellany

Thoughts about some game-related topics that are not long enough for separate blog posts.

Rulebook Blogpost: Zones of Play

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Zones of Play (Rulebook Chapter 6)

"Gods & Minions uses a special playmat to represent the zones of play and track the position of dice. In total there are seven different zones of play where your dice can be located during a match. The first two zones are rarely used during a match, but they are important to the game itself..."

One more blogpost for the weekend: "Zones of Play" (Rulebook Chapter 6) gives an overview of the playmat and the different zones on it:


Worldbook Blogpost: The Age of War

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The Age of War (Worldbook Chapter 3)

"The Age of War (Approx. 9.000 years before the Fall)Many decades of frustration prompt the Dwarves of Torgmar-Banor to once again challenge the Orcs and the second Dwarf/Orc war begins. After a period of attrition in wich both sides suffer, the war ends in stalemate. Neither side is very clear as to..."

We continue with our daily release of blog entries: "The Age of War" (Worldbook Chapter 3) read how the dwarf/orc war ends and what other threats the nations of ascendallion are facing. As always, the full article is available in our blog:

Rulebook Blogpost: Warband Construction

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Warband Construction

"Before play, both players create customized warbands with dice from their collections. The trick is to combine different factions to create a powerful mix, on the other side including too many different alignments narrows the capability to bring dice into play at all. It is recommended to field as..."

Freshly blogged: "Warband Construction" (Rulebook Chapter 5) shows how to build a warband out of Gods & Minions dice and gives a few tips how to do this effectively.


Mounting a print on a game board

Hey guys, quick question.

I have the artwork for my game board ready to print and make into a prototype. I'm just stuck on how to produce the best prototype. BGG told me there are some trade secrets here, does anyone still have a link to a good article on creating game boards? I think mounting a paper print on cardboard is best, but I might be way off.

Thanks a bunch.


Rulebook Blogpost: The Dice Types (Part 1 of 3)

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The Dice Types (Part 1 of 3)

"Gods & Minions is a wargame that is played using a multitude of different special dice (also called runes or rune dice). Literally every object in the game – embracing troops, champions, personalities, war-machines, artillery, terrain, artefacts and even magic spells – are represented by using rune ..."

New in our blog: "The Dice Types (Part 1 of 3)" (Rulebook Chapter 4) introduces and explains the first bunch of dice types found in the game:

Playtest lessons learnt


This past week saw 2 tests of my game idea. The first was my regular Thursday games night where we tried the battle mechanic and some of the unit rules as a variant for Risk. The second was on Saturday, the full game with the new board.

Worldbook Blogpost: The Age of Turmoil

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The Age of Turmoil (Worldbook Chapter 2)

"The Age of Turmoil (Approx. 12.000 years before the Fall) Horns of war blow from the distant peaks and betoken the second age. From the southeast comes the first sighting of the reptilian Xeal followed by the appearance throughout the land of Ogres and Trolls..."

A new blogentry is online: "The Age of Turmoil" (Worldbook Chapter 2) tells us about the appearance of goblins, orcs, humans and the other younger races. Full article in our blog:

Rulebook Blogpost: Object of the Game

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Object of the Game (Rulebook Chapter 2)

"As mentioned earlier, each Gods & Minions player collects dice to represent the mortals, minions and gods in his army. Each die represents a squad or an individual creature whose statistics and abilities are defined on its dice sides and explained on a seperate reference card..."

Freshly blogged: "Object of the Game" (Rulebook Chapter 2) explains the game, its objective and the victory conditions further. Read the full article in our blog:

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