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Killer Gamer's Remorse Challenge

The Game Crafter's Latest Game Design Contest!

Objective: a player elimination game that is implemented in such a way that it is still fun. Maybe it is a quick game like love letter. Maybe it is a longer game but the eliminated players still have a role to play like in werewolf via the “ghost writer” ability. Or maybe you finish is off in the most glorious fashion possible, so humorous that we are dying laughing for the next 30 minutes.

Sprue Challenge Semi-Finalists Revealed

The Game Crafter - The Leading Print On Demand Game Publisher

The Game Crafter is pleased to announce that our guest judge, Jason Glover, is hard at work narrowing the list of entries in the Sprue Challenge to a list of finalists. Head on over and check out the list of semi-finalists and feel free to leave them a comment about what you think of their designs.

Karate Killer


Hi there, my name is Tyler Reeves and I have a game that I've been working on for about 16 months now, play tested it 99 times and have it at a pretty good stage right now so I thought I'd share it with other game developers. The local gamers who've had a chance to play it have been nothing but kind towards it. Asking for me to bring it out all the time so they can play. I could actually have it it further along by now but I am currently jumping back and forth on 3 other games that I'm working on as well. This is the one that is furthest along because I have most of the art already done.

"Splat" (Sheet 1)

So after play testing Splat, more timesthen I want to admit, I’ve started to place it on a background that is notcells within a spreadsheet. Below is a sample page from “Splat”.

There are still changes that are being made:

- Clean-up cards (Napkins, Water, etc)
- Armor cards concept to be tested (Kettle helms, stool shields, etc)
- Proofreading
- Etc.

Let me know what you think would enjoy constructive feedback and ideas. Enjoy your day and the rest of the weekend.

Kickstarter? Is it time to join the bandwagon?


With our recent big batch of new games only on the market for a month, it's time to look forward again to the next lot. The experience of producing the recent six latest games taught a few lessons I will apply for future publishing.

Having pre-order options and supporters who took up the discounted price was certainly a great indicator people like our games. A few delays and unforeseen hiccups arise in any large production but all in all it was a success. I'm still packing the last of the 48,000 dice!

Lose a turn, lose the game?

Whilst spelunking through many discussions concerning game components and mechanics generally disliked, i had the urge to reflect on some and share thoughts learn a bit about others here.

This began with a designer on BGG feeling as if his playtesting was not doing well because of a lose a turn rule. One remedy was to give a player two turns in a row, thus giving all other players eessentialy a lose of turn and downtime for a player still evident.

Time Travel as a Game Mechanic

Back to the Future was hugely influential for me, growing up. I've always been completely fascinated by the manipulation and non-linear treatment of time. As anyone who's attempted it likely knows, implementing it in a way that's true to the spirit of time travel, while still being fun, fair, and interesting, as a multiplayer experience is extremely difficult.

Tradewars - Homeworld: Privateer *concept*

I have been thinking/pondering about the expansion scenario I call "Privateer". This scenario is meant to be an *expansion* to the original game in which one player will be the Privateer and the other players will be traders.

Now don't ask me about victory conditions - I'm still in the process of trying to put together the scenario.

Normally when players embark on a mission, the player must WAIT until the mission is completed BEFORE he can get the reward. This makes sense in general terms because it is reasonable that you don't get paid until you complete the mission...

Finally kickstarting

I've got the business license, made business banking account, website. The whole 9 yards. It's Orc con in cali. I'm here and I began the kickstarter before I left. This post will either be an alter to my success or a monument to my failure. I got sick to my stomach on the way here, worrying. I hope beyond all hope I succeed.

Judges for the RPG Adventure Challenge

The Game Crafter is pleased to announce that the judges for the Gamehole RPG Adventure Challenge 2015 are Chris Clark, Allen Hammack, and Chris Perkins. These luminaries of the RPG world definitely lend panache to the contest.

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by Dr. Radut