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dna board game

Would love some feedback from members on my new board game im developing
The board is 600mm diameter ,has a dna structure which is circular ,three games can be played ,up to six players
can play
THE BOARD IS MAGNETIC,THE DICE ARE MAGNETIC
THREE PLAYERS FOLLOW ONE STRAND
THREE PLAYERS FOLLOW THE OTHER STRAND
THERE ARE 14 HELICAL SECTIONS
THERE ARE LETTERS THAT YOU COLLECT,LIKE SCRABBLE
THE OTHER GAME IS FOR CHILDREN ,EACH LINE THAT LINKS BOTH STRANDS IS COLOURED LIKE A RAINBOW
THERE ARE FOUR LINES IN EACH DIVISION

Free Euro-Asian Republic - F.E.A.R

Because the comment on my last entry was relevant to this project, it's the first one to be presented.

F.E.A.R is a take that game that was put on the back burner of my thoughts because it would be to God Damn LOOOOONG...

Players play citizens in this oppressive totalitarian regime and try and stay Alive and Sane and make the most out of it.
The game works is rounds called Days, and player turns called Clocks.
The game comes to an end after a set amount of Days (5-7). The player with the lowest Character Elimina-tions or the most stable (closest to 0) Loyalty track, is the winner

Looking at game design as ways of introducing asymmetry

In many “natural” games, such as sports, and in many traditional board and card games, every participant begins with an equal position and prospects to every other. This is symmetry. We can look at game design as devising interesting ways to break up symmetry, to introduce asymmetry. Some of these are achieved through player choice, some through randomness, some through uncertainty, and some through choice or caveat of the designer.

Intro

Where I introduce myself and th project floating in my head.

Co-Op Game Design Contest Entries

The entry date for The Game Crafter's Co-Op Game Design Challenge is finally here and 35 games were submitted by designers in the community!

To view the entries, visit http://news.thegamecrafter.com/post/35846876239/co-op-contest-entries

How many dice (to include with a game)?

Those who like dice games are going to answer this question with “lots”! But game designers can’t think that way. Every item added to a game increases the retail price of the game very roughly six times the actual cost. So if you put in some extra dice that cost $.15 altogether the price of the game rises by at least a dollar. If you add a dollars’ worth of dice the price of the game increases by roughly six dollars.

AV begins to take shape.

Played a game of AV with Brian. It looks like the dice negation mechanic is the way to go. We had really crappy rolls but even still, we managed to deal 1-2 damage. The system was really flexible. Cover and abilites altered to-hit, then defense and abilities negated dice.

3 "Luck" coins per player. Coins refresh every round. 6 rounds. When model dies, owner gets 1 permanent coin added to the pool. Only the active model can use coins. All coin abilities can only be used once per model, per activation.
1 coin = +1 die when attacking
1 coin = +2 def if attacked
3 coin = regain 1hp

Project 8-Ball finalised

Tonight a friend at my game group did me a favour of trying to learn my card game from the rules, having never seen it before, and teach it to three people who had never played it. This is about as close as I can get to "blind" play testing as I sat there and forced myself not to correct the minor mistakes that occurred.

Two military (more or less) problems for historical game designers: pushing barbarians, and tribute

Two military/political aspects of the ancient world hold a fascination for me, because I've not found or seen a really satisfactory way to represent them in games. These are the problems of "the bump" and of tribute.

Six words about role-playing games

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was 6 word stories. In the past few months I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, and game sequels.

This time the challenge is this: say six words about role-playing games.

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by Dr. Radut