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Taking turns is giving me trouble...

So far two things have given me trouble:

Taking turns mechanics
The precision of units moving

Since the person who goes first has an advantage of moving first but the Person who goes second has the advantage of seeing what the enemy has done to counter it. Is there anyway to make the turns easy and less lop sided?

Also, since the unit size determines their mobility (how many spaces per move point the can move). But the area the units can attack from dont always match up, resulting in over lapping units... How do I avoid petty problems like these?

Six words about the role of inspiration in game design

According to tweetdeck, one of the trending:worldwide topics on twitter last year was 6 word stories. Since then I've asked people to say 6 words about game design, programming, wargames, stories in games, casual games, zombie games, chance/randomness in games, innovation and plagiarism in games, social networking games, game sequels, and "If I could give a present to the game industry this Christmas". Contributions are sometimes amusing, sometimes serious, sometimes worth remembering.

This time the challenge is this: say six words the role of inspiration in game design.

Writing legitimate rules for my game.

SO... 2 weeks ago, I "updated" my rules to show to a customer who offered to critique it for me. It was now TWO pages! haha.

After 2 weeks he comes back and said he didn't understand it. I told him that THAT doesn't help me. he said to flesh it out and add fluff. I didn't add fluff because this was a rules critique. Being the person who wrote it, I think they are understandable and fleshed out so that didn't help me.

First look into Osprey's 'In Her Majesty's Name'

We received an advanced copy of the new Steampunk skirmish game from Osprey entitled "In Her Majesty's Name". I managed to skim over it during work.

Word-a-bout progress

I've finally sorted out exactly what each of the 90 cards will have on them. Also, regarding the design, it seems to be that CRAFT (chalkboard card back) is running away as the favourite choice. Thanks to all that have voted and voiced their opinions.

I'm at a little bit of a stand still regarding the buy-a-letter chips/tokens. I've come down to 2 simple solutions:

  • Have matte board w/art printed on both sides, or
  • plastic chips with just a yellow star imprinted on it

Testing issues

Testing is going well. Not many bumps. The only problem with using graph paper for the units and buildings is that they can be knocked off its position on the grid very easily. Would card stock work better? Any suggestions on final out come? Cardboard? Foam? Plastic?

Map Builder Game Design Challenge Finalists

Our guest judge, Mark Major, has decided upon his list of finalists for The Game Crafter Map Builder Design Challenge. They are, in no particular order, as follows:

Not having money/knowledge left my game in the dust.

So, Wolsung has been out. The system is interesting.
Empire of the Dead came out. Lame rules but close to my asthetic.
Dystopian Legions came out and I'm rather flustered now. Seems like they just altered the dice mechanic I first made for my game.
Osprey is releasing In Her Majesty's Name and now I'm furious.

First one to the patent house is the real deal. Everyone else are just copiers.

Progression

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The new board is in place and I'm creating the units to go with it. The grid squares are going to be a half an inch by a half an inch. The board is about 1 and a half foot by 2. This will change or fluctuate depending on how gameplay goes. The only thing I'm still struggling with is the amount of chance presented in the game.

Working on board and unit size

Today I've been cracking away at creating a small enough board that can support an RTS type game (if you've been following my process). It's going to be two player but four play can be possible. I'm thinking that the board will be a grid on some sort of playing field with graphics (grass, mud, dirt etc.) my question is what would be a good size for each grid square to support around 15 buildings per player and several units?

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by Dr. Radut