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Current update and other details


1: This morning I finally hand colored in the prototype cave playmat.

2: Sword Weapon Skill Technique list has 17 empty spots left to fill in.

3: Dagger/Fan is still in the works. 50% complete.

4: There are 7 Weapon Skill Technique decks and lists to complete.

Today I started coming up with pre-concept for new location playmats.

1: Waterfall.
2: Colosseum Arena with different designs located in different parts of the TriiDorium World of Dymino Monsters.

Dice Duelz - no Update

Hi, Sadly there was no update this week, Im just too busy with other tasks. First and foremost comes my job, taking care of several clients. So, just a few quick notes:

  • the core rules are finished!

The Game Crafter's new custom printable product helps game designers make more portable and cost efficient board games

The Game Crafter - New custom printed product at The Game Crafter!

We’ve been on a real hot streak lately for releasing new products and we wanted to share one of our coolest new creations with you! While it may seem like a basic product, we think it solves a huge problem and has tremendous utility.

Watch our 1-minute product video at

The Game Crafter now makes 70mm x 70mm Euro Square Cards!

The Game Crafter - Euro Square Cards are now available!

The Game Crafter now makes custom printed Euro Square Cards! These are 70mm x 70mm in size and available now. Euro Square Cards are a great choice for games requiring laying out cards in a grid. You'll see them in games like Power Grid and King of Tokyo.

Download the template and see product stats at

The Robot That Totally Saved Cleveland Instructions Set

My current version of the instruction set! .. We have some minor tweaks before going to print, but it's all there.

I'm hoping to have a print and play version ready soon.

Kingdoms of Immacus: Player Elimination Vs. Victory Points

When I started making Kingdoms of Immacus, it was a pretty standard card game with some fun extra elements added in. The "Hero" acted as the damageable player, and once a Hero was destroyed, the player lost. The Hero was also able to cast spells and influence the battlefield, which made them an active participant of the game. The problem I found in the early play test sessions is that players would just wipe the board clean and then target the Hero without any real threat from it as it didn't have an active attack stat.

The Game Crafter Official Podcast: Co-op Mechanics

The Game Crafter - The Leading Print On Demand Game Publisher

In this episode of The Game Crafter Official Podcast, JT and Jeff discuss co-op mechanics. What works, what doesn't, and where the alpha gamer fits in.

Podcast is available at:

Kingdoms of Immacus: Card Game Progress Report 3/20/16-3/26/16

This week’s progress was very productive as far as testing and design was concerned. Though I didn’t finish the logo border, I did finish the head of the logo, which took longer than I wanted, but I’m very happy with the results. I did also manage to get a play test session in and have learned quite a bit from it.

Dice Duelz - Full Mock-Up

Just a quick mock-up how the advanced version of the game would look like. Advanced means that each player has the maximum of 3 monsters in play.

The screenshot below (you can click to enlarge it) shows the state of the board right after both player rolled all of their monsters dice and are now determining Initiative according to a new system (WIP).

For sake of simplicity, all dice are treated equal in this example. You can see the "dice legend" on the top left corner.

Game testing myth


The theory is that in game design 90% is in testing. I am not arguing this. I am arguing the time frame involved. I have gone from concept to published in one week. During that week 90% of the design was test playing, but it din't take years, it took days.

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by Dr. Radut