So I've been working on a tile-laying game idea that I had a while ago where the players are digging a mine in search of jewels. I've figured out an abstract way to find out how many jewels are in a *pocket* when it is tapped but I'm kind of stuck on where to go next. My original vision for the game involved uncovering pockets of jewels (check) and then the players deploying workers to collect them. Sort of a worker placement/pickup and deliver system. One idea is that the players would need to setup shelters in the mines before they can deploy their workers but that's about it.