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A Card a Day: New beginnings

Old Ways

Hey there, Drion here!

So, the "a card a day" formula isn't really working. I'm really excited to make it, but blog posts are simply not the right format for it, and people are likely annoyed by it.

So let's do what all game designers do.. Iterate!

I'll move my Snowblind and custom magic set posts under a game design journal, also ask the lead designer if I can post a Gaia design journal on here. Random cards will likely stay blog posts but I try keeping them in places.

I'll also switch to varied daily content instead of only A Card a day content.

A Card a Day: Snowblind Initial Design 1

Hey there, Drion here!

Today I'll try getting closer to an initial prototype for my planned 1-4 player cooperative survival horror card game.
Before I talked about ways we can achieve branching plots and replay ability by making the players place in new cards into the deck and other ways to achieve that survival horror feeling.

This time let's make at least one card.

A Card a Day: A Stab at Terraforming

Hey there, Drion here!

A Card a Day: Out of the Air

Treasure Token

Hey guys, Drion here!

Alright, so today I'll actually make a card. I like challenges, so I used wikipedia's random page function to come up with a theme, first off was the Alpine Woodruff, a small plant discovered by John Sims, but sadly it doesn't have much utility or inspiring beauty, so I skipped that. Next up was the celtic rock album Out of the Air by Davy Spillane. It is mostly instrumental, so there's no content there (even though the music is very inspiring), but there are song titles, and an atmosphere of beautiful landscape inspired by the Davy's uillean flute play.

A Card a Day: The Outline of Snowblind

Hey guys, Drion here!

This is something I've been considering for a while to keep up and be accountable for my design goals; I wish to post one card or card game design a day, may that be for a game of my own or an already existing one, like Magic: The Gathering or even something digital, like Hearthstone. I know how the feed works here on BGDF, so shoot me down if you see this as obnoxious or the incorrect platform for this, I just love the community and the passion you guys have for everything design!

The Outline of Snowblind:

Triptych 18 Three Subjects in One Blog Post

• "What’s your most memorable board game experience?"

• Cheating (and diversity initiatives)

• "Intuitive" is a much smaller set than what people mean when they say a game is intuitive

A Lesson in Absolutes

(Originally written in January 2021)

This comes from the pandemic but can be applied to game design as well. In the pandemic the general advice from medical people is that you need to wear a suitable mask and stay at least 6 feet away from other people, and that will go a long way to keeping you safe from the coronavirus. This is where the absolutes come in. People seem to think of these as absolute limits, but they're not.

Mapemounde 2021 - My Entry

Mapemounde is a game jam for analog games, focusing on a map of some kind as a central aspect to the games made for it.

Originally, I wanted to develop a previous idea I had been inspired to create (my concept for Canavan's Back Yard I'd posted about previously), or maybe even resurrecting my older Four Corners of the Earth game concept and turning it into something workable.

Archon: Circlet of the Heavens — New Ideas

For those who do not know "Archon: Circlet of the Heavens" (ARCH) is divided into three (3) separate "components":

1> A Game Box with tokens, card sleeves and divider.

2> A couple Booster Packs with customization cards.

3> Print-aNd-Play (PNP) cards used by the game.

I wanted to discuss 2 and 3 since they are intertwined a bit. So the Boosters have card information on the "back-side". To be precise, five (5) RPS-3s (they are relatively easy to remember but...)

My Responses to questions related to a book about the game Risk (end)

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 5 of 5.

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by Dr. Radut