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Welcome to TGC 5.0!

The Game Crafter - Welcome to TGC 5.0!

We’re happy to tell you about a new revision to our web site. There’s hundreds of small changes, too many to list individually. And still some that we want to add to this, but let’s talk about the major new features of 5.0!

The Game Crafter Community Game Night at Gen Con!

Gen Con is only 35 days away and we’re excited for our upcoming community events happening there!
This will be our 5th annual TGC Community Game Night and this year Gen Con made us an official PREMIER EVENT! This basically means we’re a top-notch event and we’ll be promoted on their website, event guide, and e-mail blast.

Big Box Challenge Finalists

The Game Crafter - Big Box Challenge - Board Game Design Contest

Our judge, Alex Coulombe, has narrowed the list of 20 semi-finalists down to just 7 finalists:

FAZA
Baked
Quiltlands
Meeple Factory
Hyperocity
Plutocracy: 3022
Ice Fortress

Alex also built out this scoring sheet to show you how he narrowed the list and to provide feedback to the contestants.

The Game Crafter now makes Custom Acrylic Dice!

The Game Crafter - Custom Etched Acrylic Dice are now available at The Game Crafter!

The Game Crafter is pleased to announce the release of Custom Acrylic Dice! Just like with our custom wood dice you can upload any pattern you want and we’ll etch them into the dice. But unlike the wood dice we’ll ink these dice for you as well. It’s just shy of $9 to do 1 die, but if you’re doing a set then that price drops to less than $5 per die. They come in the 4 colors shown in the photo.

Game Designer Testimonial: Peter Dunlap-Shohl

The Game Crafter - The Game Crafter Official Podcast

On Episode 126 of The Game Crafter Podcast, JT and Jeff are joined by Peter Dunlap-Shohl to discuss his discovery of The Game Crafter, being a cartoonist for a newspaper, writing a book about dealing with Parkinson's disease, and his blog; The Frozen Grin.

Peter created the White House of Cards on The Game Crafter and has seen quick success with the product.

Click here to listen to the podcast

New version of a Character Sheet - Opinions?

Character Sheet Angel 200.jpg

Latest version of the character sheet.

BGDL 31 -Seth Jaffee: Taking a Design from Good to Great

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

Check out the episode here: http://www.boardgamedesignlab.com/taking-a-design-from-good-to-great-wit...

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

Check out the shirt here: https://www.indiegogo.com/projects/eat-sleep-playtest-repeat-tshirt-from...

Six Difficulty Challenge Option

I have talked to my staff members / playtesters about this new idea to be added to Dymino Monsters. They like the idea.

I will be adding six difficulty options for the game. We have five difficulty option titles in place and we are working on a sixth title option.

These options are choosen before game play has started.

These difficulty challenge settings are just like picking how difficult the game plays against the players.

If no difficulty challenge has been picked then the game defaults to a standard story mode campaign.

BGDL 30 - Richard Launius: Designing a Good AI System

Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.

Check out the episode here: http://www.boardgamedesignlab.com/making-a-good-ai-system-with-richard-l...

First Game Design Attempt - Jousting Board Game

I've begun work on what I hope to be a fun board game for two players. I though it would be cool to create a game based around jousting, so that's what I set out to do. I know there's already some jousting games out there, but I think mine may have some potential.

Some key factors I'm keeping in mind while designing this game is to keep it simple, short, fun, and have plenty of variety and replayability.

So far I've been coming up with lots of different mechanics for how the game will work. I've kept a blog about my thoughts and ideas here: http://thecrumpetmunch.wordpress.com

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by Dr. Radut