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Adam Leamey's blog

Spectrum Force lessons learnt from prototypes.

I will freely admit when I started my knowledge of game design was limited, but I had a vision I wanted a power rangers inspired game with an enthasis on co operation. I made a lot of mistakes when I started and I am going to share them with you all in the hopes I can help other designers and the lessons I learnt as a designer.

Lesson 1: add colour.

Spectrum Force Design Journal.

I have been working on Spectrum Force for almost a year now and during that time I have made many mistakes and some moments of inspiration that I wanted to share in the hopes that it may help others with their projects and avoid some of the mistakes I have made.

The Inspiration:

I had been wanting to design a game for some time I wanted a game out there that I could go I did that and hope that people enjoyed it but nothing really came to mind on the direction to take.

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by Dr. Radut