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Chad Russell's blog

Lose a turn, lose the game?

Whilst spelunking through many discussions concerning game components and mechanics generally disliked, i had the urge to reflect on some and share thoughts learn a bit about others here.

This began with a designer on BGG feeling as if his playtesting was not doing well because of a lose a turn rule. One remedy was to give a player two turns in a row, thus giving all other players eessentialy a lose of turn and downtime for a player still evident.

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by Dr. Radut