Skip to Content
 

debiant's blog

A Playtest for Mother's Day

Happy Mother's Day to everyone!

Today we got to playtest the game I submitted to this month's showdown. I won't say much about it except that everyone really had a good time and I think it's definitely a design that I want to pursue.

Playtesting is something that everyone needs to do, but it's not near as much fun as just coming up with ideas. The idea phase is great; the unlimited potential that you imagine the game having makes for a pleasant thought experiment, but until you start playtesting you really have nothing more than a bunch of ideas that may or may not work as a game.

Architetro: Tetrominoes and Tiles

Today I gave myself an alliterative challenge in design. I wanted to come up with a game using nothing but tetrominoes, tiles, and a timer. The game is called Architetro and, as you might expect, it's about building things.

The game is meant to be a light strategy game where players are given a certain number of tetrominoes and are dealt five floor plan tiles. Each floor plan has cells that must be filled in to score and a bonus placement (sometimes two) for that tile which gives you extra points.

Origin Story

Today I joined BGDF. That's it.

Okay, let's try again, because that's the theme of my game design story.

This is my first blog entry at BGDF and I suppose I just want to recap where I'm currently at.

I started my journey about 3 years ago trying to come up with a game based on Franz Kafka's The Castle (Das Schloß). Shoot for the stars right? That was my first failed attempt at designing a game.

Lesson 1. Don't Shoot for the Stars

Syndicate content


by Dr. Radut