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Evil ColSanders's blog

AV begins to take shape.

Played a game of AV with Brian. It looks like the dice negation mechanic is the way to go. We had really crappy rolls but even still, we managed to deal 1-2 damage. The system was really flexible. Cover and abilites altered to-hit, then defense and abilities negated dice.

3 "Luck" coins per player. Coins refresh every round. 6 rounds. When model dies, owner gets 1 permanent coin added to the pool. Only the active model can use coins. All coin abilities can only be used once per model, per activation.
1 coin = +1 die when attacking
1 coin = +2 def if attacked
3 coin = regain 1hp

Another AV playtest with unsure results

Played another game of AV with Brian using the flat armor saves. Simple formula: Roll X or higher, defender rolls dice equal to successes and has to roll Y or lower. It was alright. Really hard to save considering most characters had saves of 2 or 3. Nearly all damage getting through.

Second thoughts on the new system

Played AV with Brian today with the "new" system suggested by bgdf and bgg. The verdict: Booooooring. It works, I'll give it that. But hitting 9+ or 10+ was tedious. Sure, you'd get a hit or two, but most of the time it was complete misses. You felt like you were accomplishing nothing. No one wants that. It wasn't engaging. I was bored and I'm the damn creator!

First Official Playtest

My buddy Terry played a full game of AV with me on Monday. 7 models vs 7 models. The points I gave them (balancing) was 56 to 42 in his favor. The 1 game only took about an hour which I think is GREAT considering he's never played my game before.

Problems:
• We played scenario #2 but never even touched the objectives!
• A lot of my objectives are similar to Malifaux, which I don't want.
• Do I make a minimum distance to travel when charging? (Charge is 2 actions: Move 1.5 normal speed and attack)
• Charging gives 1 extra die to attack. Keep it?

Possibly the Final Card Revision before cleanup.

Card Design 5

Out of the "Dual Card" images spawned THIS image.

Complete revamp of card in 300dpi to allow for proper printing.
Card size adjusted to 2.5"x3.5".
The middle bar is now an actual "bar" or plate (whoever you look at it).
With the bar change, the Cogometers (health bar) can be placed together.
The Cost symbol is currently a coin... or some semblance of one....

Let me know what you think.

The Newest AV Card. version 4b

Duel Card.png

Here's card version 4b.

Added some cosmetic frills such as connecting the grids.
Changed font for nameplate.
All icons are leaning the same direction now.
I've gone with the 2 Cogmometers to the right and also gave them a glassy look. (HP)
I've put medals on the portrait of the character. (Denotes rank)
Medals are also above the weapons grid where I originally wanted them.
I had a lot of space in the middle so I added a small line break to put abilities (by name only) a character might have.

The AV Card Creation Process Continues

Card Design 4a

So I took BubbleChuck's idea and ran with it.

http://www.bgdf.com/node/6815

I've HASTILY worked on an unfinished copy in my own stylings. As much as I LOVE his card, I want the gritty, dull, browned colors I've been working with. It doesn't look half as good as his but again, this was hastily put together in the morning with no sleep.

The sword has been replaced with a fist.
The hat is now leaning the same direction as everything else.

Newest Card Design (3)

Card Design 3

Here's the latest card design based off of the second card.

Tell me what you think.

Arcana Victoriana Cards part 2

AV Card 2

Here is the second card. I'm a bit partial to the first but the 2 card ideas were given to me so I made both.

If you care to voice your opinion on what you prefer, leave a comment.

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This is a lot more tidy than the first. It takes up more space because of that.
The tabs to the right of the grid make it easier for people to know/remember what the stats mean and allows for quick reference. The first card does not have this. The first card relies on reading the rules and seeing the diagrams of the card which state what all the boxes, icons, and numbers mean.

Arcana Victoriana Cards

Card Design 1

After a long hiatus, I'm gotten back to working on my game. I got tired of having to use sheets of paper with 8 characters printed out on each. After about 2-3 weeks of discussion of the layout, I banged 2 possible card layouts in 3-5 days totally about 6 hours of actual work time. I can't put both in one blog post so I'll post the First submission here, then another in another blog. I'd like to have some input on whether you'd prefer this card or the second card I've posted.

Here are some of the differences:

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by Dr. Radut