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CAPTCHA Chaos!: Playtest / Rules 2.5

I stayed up til 7am stamping out words, following the parameters I had written out in another blog post. We had 14 people show up for Warmachine today but only 4 wanted to stay. That means I had to join in as a 5th player to see if the game could hold 3-5 players. I added more letters and jumped in. We played 1 round with Rules 2.0. They didn't fly too well. I asked for opinions and took note of them. We promptly played with the new rules set. Playing 3 rounds, the scores were 20, 18, 16, 16, 15.

During the rounds of playtesting we came up with the following:

CAPTCHA Chaos!: 2.0 rules

• Each player takes a total of 6 CAPTCHA sticks. 2 Easy, 2 Medium, and 2 Hard difficulty. These are marked as blue, yellow, and red respectively.
• Each time a player finishes a word, he shouts, "TIME". The other players immediately place their hands, flat on the table.
• The player who finished, shows his work, places the tiles face-down, and shuffles all the tiles. He then shouts, "GO" and play continues.
• When a player finishes all 6 of his words, that player receives an additional 3 points.

CAPTCHA Chaos!: Balancing New Scoring

So now, the 2nd playtest group wants words categorized into Easy, Medium, and Hard. I've pretty much decided to have it as such:

3 & 4 letter words = Easy 5 & 6 letter words = Medium 7 letter words = hard

EASY: I can't really find a balance between 3 and 4 letter words. My original idea was to have 3 letter words have 2 of the same vowels, like BOO, EWE, BEE, and so on. Since there are more vowels than consonants, I think this helps 3-letter words more than anything. I guess I could make 4-letter words have 2 of the same vowel like BEEN, FEED, WOOD, AWAY, and so on.

CAPTCHA Chaos!: Playtest and Video!

I've decided that the game will now be called "CAPTCHA Chaos". That is exactly what it is. Chaos.
From the playtesting tonight, they suggested it be called, "F.T.W.". Not, "For The Win!", but "Fuck That Word!"
That's what a lot of the playtesters were saying.

Captcha: Protoype Complete w/ Rules

I've finished the prototype and playtested it once. Nothing was wrong with it other than how everything was to be carried out. I bought a $1 timer from the dollar tree. I can't turn it off so I don't know how long the timer will last. I bought 2 just in case. Also, I have Warmachine bases which I will be coloring and then gluing to the sand timer. This way, when the timer is stopped due to player incompetence (bad) or a player finishing a word (good), once play is ready to resume, players will (hopefully) have an easy time remembering which end the timer was placed.

Captcha: Game Night Playtest

Before leaving work, I forgot to print out the Playtest Feedback Sheet that was provided on these forums. I REALLY didn't want to play. I wanted to record it and take pictures.

The feedback was pretty solid. I asked what they didn't like about the game and how they would change it.
• I need a better way to keep the timer standing up during the chaos.
• Get rid of the timer and make it simultaneous, single-flips, then flip back over.
• Get a timer that can be stopped and started again.
• Shouldn't have to check people's finished words.
• Stricter rules to prevent cheating.

Captcha: Playtesting tonight (hopefully)


I'm playing Warmachine tonight. Hopefully afterwards, I can coax some of the players to try out "Captcha". I really want to change the name... The best I could come up with is "Scramble!" It's close enough to Scrabble and you are doing just that, scrambling for tiles. I took a picture of the prototype that I wanted to add to this post but I didn't have time before I left for work. Hopefully, I'll have a photo up soon as well as the results of the playtest.

Edit: No dice tonight. No one wanted to stick around, but I do have a picture from last night.

Captcha: Follow Up and Rules Changes

• $6 - Alphabet Stamp Set
• $6 - Ink Pad
• $3 - Larger Storage Box

Contents Change

Captcha: Prototype Nearly Complete

If you regular the site, you may or may not have noticed my submission of "Captcha Capture" for the BGDS in December. I had so much fun working on the rules and LIKED the rules I made, that I started working on a prototype. I bought craft sticks and used P3 acrylic, white primer to paint the sticks as specified in my rules. The paint has a bit of an odor but it's faint and you can only smell it if you put your nose up to it. The white compliments the black lettering and better represents Captcha in this sense. On the other hand, the Scrabble pieces are wooden, as well as the tile holders.

Ideas, Theft, and Thoughts

A friend of mine who programs asked "why?" when I told him I blog about my design process and the ideas that spring from it. I answered, "I doubt anyone would want to steal it. It's half done and would take actual thought to finish it. I have all my work on here, so people will know I created it." I'm really not too concerned about theft. I'd really like to see this (these) games of mine created just to see my vision come to life for all to play. A bit or payment or a nod would be nice if someone happens to take it.

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by Dr. Radut