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Halfling Heist Sneak Preview #3 - Thrown and Swancon

Thrown

Swancon is next weekend, and there's still a whole bunch of things to prepare. It turns out I'm going to be there for almost two whole days! On Saturday I'll be floating around the Goldsworthy Games Room talking, playing and making board games. On Sunday I'll be sitting in on a bunch of panels about digital games with other local game developers.

Very busy!

In the meantime, here's another Halfling Heist preview to keep the Halflings placated. The last couple of previews have been focused on the other inhabitants of the Cockatrice Corral, so here's one specifically for the little guys.

Halfling Heist Sneak Preview #2 - Table Service and Font Choice.

Table Service

One of the topics myself and the inestimable Rich have been discussing lately is font choice. I thought I'd put the question out to the fine folk of BGDF, plus a few knowledgable LinkedIn groups. As it turns out, font choice is a hornet's nest that once rattled, gets even the most mild mannered game designer fired up and in the mood to draw their lines in the sands, establishing serif bulkheads on the beaches of comic typefaces, preparing for their final, gloriously italicised last stand.

Halfling Heist Sneak Preview #1

Sidestep

Although it may seem quiet on the Handwritten waterfront, like a quacky little duck my legs have been churning like crazy beneath the surface. Halfling Heist is being put through the playtesting wringer. It's poor mechanics have been given the thrice-over, there's balancing spreadsheets all over the place, and frankly some of the rules could be forgiven for being huddled in the corner sobbing their bleary little eyes out after the last brutal round of editing.

Not to mention, the incredible @deceptikong is back and making brand new artwork for all of the cards.

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by Dr. Radut