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The Prohibition Era: An uncommon Area (Part 4)

Every version I have created and tested so far seems to have major game breaking flaws that cannot be sorted out without re-doing the whole game mechanics. This is not necessarily a bad thing, but is time consuming and can be frustrating, as I have found. I believe I have a strong theme, and there is good potential for a game centered around the 1920's Mobster scene, and so press on we shall!

The Prohibition Era: An Uncommon Area (Part 3)

The game has now gone through a few versions, changing significantly with each one. I am finding it hard to settle on one version thus far. I believe this is due to finding errors within each version and wanting to make changed to the game.

I am currently working on a new version which will hopefully iron out most of the issues and set me on the right track towards having a relatively decent prototype.

This is the idea for the latest version's set-up.

The Prohibition Era: An Uncommon area (Part 2)

The 2nd play through went far better. I had 3 players for the test. The less random start for players went better as well. I had the city centre placed in the center of the board, (7x7 grid), and the starting locations were randomized within a limited location, one each on the four corners of the board. (For a full rules set to see the set up, read last blog entry, attached rules there)

It seemed to go a bit slower, as we only got to turn 4 after 2 hours. The game seemed a bit repetitive though. There is definitely some more editing to do.

The prohibition era: an uncommon area

I've recently been trying to find a good 1920's gangster/mafia themed game. Not to say there are none out there, but they certainly seem to be far and few between. Those that do exist seem to have middling scores and reviews.

I think it is a worthy area to explore. The opportunities for theme are definitely there. In fact, I think the era oozes theme. Time to get to work!

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by Dr. Radut