How do we make players feel fear in games?
“The only thing we have to fear, is fear itself” - Franklin D. Roosevelt (FDR)
One of the major lessons for any aspiring game designer is that not every gamer thinks like you and likes the same things you like. Games are “fun”, or at least interesting and enjoyable, activities. On the face of it you might think that fun doesn’t involve fear, but for some people it certainly does.