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Video (screencast): (The Nature of Games) Fundamental Game Format: Functional versus Cosmetic

Abstract: What is the "natural" format of a game? You can program a boardgame on a computer, or vice versa, but the physical format difference is more cosmetic than real. A man dressed as a woman is still a man, a boardgame on a computer is still a boardgame.

https://youtu.be/EOCqsozJdSQ

Ruminations on Types of Games and Game Players, Arising from a Sojourn

(When I started to write this, I had no idea it would grow to exceed 3,500 words. But I think those who are interested in game design, and in why people play, will find it useful. LP)

I have been living in Gainesville, Florida temporarily, and with the advantages of being officially retired - no set schedule - I have been attending a variety of board/card game meetings and contemplating attendance at some conventions.

Video (screencast): Confusions of Game Design: Game Design is NOT "Mind Control"

Confusions Game Design is not mind control part 1 https://youtu.be/Yo1Dqud8Alg
Confusions Game Design is not mind control part 2 https://youtu.be/RuyF1IombSg

Here is the text of the slides. The presentation includes more, of course.

Video (screencast) Are you Designing a Game, or Throwing one Together?

https://youtu.be/USZQipf4GLM

https://youtu.be/UOUItO3uCSk

Here is the text of the slides. The entire presentation (over 15 minutes), obviously, contains more than this text.

Are you Designing a Game, or Throwing one Together?
Dr. Lewis Pulsipher
Pulsiphergames.com
“Game Design” channel on YouTube

This is Really Important
Yes, there is creativity in game design, but it may amount to 10% of the whole
The rest is more or less engineering: identifying problems, proposing solutions, testing the results of those solutions, and so on
Scientific method is involved, more or less

11 More "Need to Knows" about Game Design

This 12+ minute screencast is primarily for aspiring designers, not for professionals.

Video (screencast): Characteristics of Game Boards

This video has many more graphics in it (of boards, of course) than is typical of my screencasts.

http://youtu.be/z0gcXaPc3aQ

Video screencast: 10 "Need to Knows" about Game Design

Note: I saw someone refer to this as 10 need to knows about tabletop game design. No, this applies to ALL game design.

http://youtu.be/rxBUr9KdsIg

Really Small Games (Card Version)

I attended a meeting of a NC game designers’ guild for the first time last week. The organizer, Matt Wolfe, asked about my design Sea Kings, which is currently on Kickstarter run by Worthington Publications (https://www.kickstarter.com/projects/1456271622/sea-kings ). At some point I said it was, at about 45 minutes, inevitably a filler game; and he responded, that’s not a filler game any more, fillers are 20 minutes!

Ways to get out of the “Wargames Ghetto”

With the opening of the Kickstarter for Sea Kings (https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold and Germania, I’ve been trying to define what these alternatives (or escapes) from wargames are about.

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by Dr. Radut