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Writing a book derived from an online audiovisual course

The surprisingly large attendance at my talk about “How to Write Clear Rules” at GenCon made me focus on the fact that there is nothing in print about writing game rules, other than the occasional blog post, and a chapter in the “Kobold Guide to Boardgame Design” by Mike Selinker that is primarily an exhortation to use simple, clear language in your rules.

July 2014 Miscellany

Thoughts about some game-related topics that are not long enough for separate blog posts.

How do we make players feel fear in games?

How do we make players feel fear in games?

“The only thing we have to fear, is fear itself” - Franklin D. Roosevelt (FDR)

One of the major lessons for any aspiring game designer is that not every gamer thinks like you and likes the same things you like. Games are “fun”, or at least interesting and enjoyable, activities. On the face of it you might think that fun doesn’t involve fear, but for some people it certainly does.

Triptych III

Three separate topics: "Enslaved by technology", Game Design: Understanding Why, and:

Must tabletop wargames only be just as the
grognards want them to be?

Can we define "Game mechanic?" Not Really.

Gary at iceboxdoor.blogspot.com/2014/06/game-mechanics-search-for-definition.html is looking for a hard-and-fast, absolutely precise definition of "game mechanic".

April 2014 Miscellany

Thoughts about some game-related topics that are not long enough for separate blog posts.

**
A "new" Britannia-like game:
Wallace Nicoll has prepared a PDF edition of Roger Heyworth's game Conquest Europa.  Roger was the uncredited editor of Britannia for its original publication by H. P. Gibsons in Britain in 1986.  He passed away in 2000, unfortunately.  Wallace was involved in the testing.  http://boardgamegeek.com/filepage/99400/conquest-europa-2014

Generic plastic/wood game pieces you can buy for prototypes

Generic plastic/wood game pieces you
can buy for prototypes
(or for full production?)

Many game designers need 3D pieces to use in their prototypes, and some game publishers may want to make games with 3D pieces yet are not prepared to create custom components.

Categorizing Board and Card Games by Use?

Those who have read this blog for a long time know that I am a categorizer. I try to organize things into categories in order to better to understand them and their relationships to each other. Recently it’s occurred to me that within the context of a game club meeting or even a smaller game session, different games have different uses, they fit into the session in different ways.

PrezCon 2014

The first game convention I attended after my long hiatus from the hobby was PrezCon 2004. I used to go alternate years but I’ve been going consistently at the end of February for several years now.

January 2014 Miscellany

Thoughts about some game-related topics that are not long enough for separate blog posts.

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by Dr. Radut