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A survey about preferred topics for game- (usually game design-) related online classes

After writing a book about game design ("Game Design", McFarland, 2012), I've been spending a lot of time creating online audiovisual classes, as that seems to be where people want to go to learn. This survey at Surveymonkey will guide where I go next.

I supported a Kickstarter project!?

I expect that the new edition of Britannia (perhaps multiple versions) will show up on Kickstarter sooner or later, as the majority of publishers now use it.
I have not been a KS denizen in the past, not being cursed with the desire for Instant Gratification and not feeling a need to participate from the ground up.

What is a “sweep of history” game?

I just started a community on Google+ (https://plus.google.com/communities/117807773143374104516) for "sweep of history" games, so it's reasonable to work out a rough definition “sweep of history game” (also called “fast forward history” games)

Quotes related to Game Design (but not specifically about it)

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery. Another form, about Japanese gardening actually, is "Your garden is not complete until there is nothing else that you can remove."

This is my guide to game design, but I do not design puzzles. When you design a puzzle you may want to make it more complex, so that it will take longer to solve.

Online game design course now open

My book-length audio visual course "Learning Game Design" now open. $10 off coupon ($39 instead of $49): https://www.udemy.com/learning-game-design/?couponCode=LearnGameDesign10...

Consultants, Evaluators, and Agents

Not long ago someone wrote to me out of the blue and offered to pay me to act as a consultant to evaluate his tabletop game. He’d read my book “Game Design: How to Create Video and Tabletop Games, Start to Finish.” He had been working on his game - I assume a tabletop game in the circumstances - for 20 years

Ruminations about Magical Numbers (and processes) in Card Games

Not long ago I wrote some ruminations about magical numbers and boardgames, (http://pulsiphergamedesign.blogspot.com/2013/09/ruminations-about-magica...) and Steven Davis suggested I should talk about this in relation to card games, such as card hand size.

"Play as many games as you can?" Maybe not.

For various reasons I am not going to post this hear. You can see it at:

http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-yo...

“On the horns of a dilemma”

(In the following I’ll be using quotes gleaned from online discussions, from players and a well-known designer. These are all personal observations, of course, and anecdotal evidence. We simply don’t have the “scientific” evidence about games to “prove” any particular point of view. You’ll have to examine your own experience to make an evaluation.)

Where are board and card games headed?

Where are board (and card) games headed? Predicting the future is fraught with perils. Sometimes a collective group can come up with a little better projection than any individual - and sometimes not. So I'm going to try to peer into a murky crystal ball about the future of boardgames and card games, and see what the collective has to make of it.

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by Dr. Radut