Hi,
I have created my new game, a coop workerplacement. Yesterday I have played it with a group of experienced game designers and one of the essence was, the game is too complex, it will scare peaople away who dont´t play this kind of games regulary.
The game itself doesn´t offer a lot of draw possibilities a turn but the results are longterme and complex.
I am wondering if I should reduce complexity and a strategic moment of the game or if I better should make a kind of starting kit with less options for a beginner game and then give experienced players the full package ?