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Game theory on Theocracy (I)

In this article I will explore the solvability of my game Theocracy through the light of the fundamentals of game theory.

PRELIMINARY STEPS

The first thing we must know is the concept of payoff on game theory.

Theocracy

Theocracy is a variation of goofspiel with some tweaks. You represent a lineage of priest-kings that must try to be the more powerful word at the end of the game by having the biggest amount of eternal memory.

COMPONENTS: 4 dice, 4 believer cards per player and 5 power cards per player (valued from 1 to 5).

RULES FOR TWO PLAYERS:

GAME STRUCTURE: players named First and Last that alternate in each round (the last will be first).

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by Dr. Radut