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Crystal Heroes - Expansion #3

Here is the third four (4) set of expansion cards.

Crystal Heroes - Expansion #2

Here is the second four (4) set of expansion cards.

Crystal Heroes - Expansion #1

Here is the first four (4) set of expansion cards.

Crystal Heroes - Starter Deck

Without further delay, I present to you the Crystal Heroes - Starter Deck!

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table> Race Role Stats Unique Ability Type Description Dark Elves Assassin 2P 8A 2R 6D Yes Assassination Active roll 1d10 = 5+, kill any unit High Elves <td

All Stars GM: Introduction

This is yet one of my designs that dates back to high school. That's a whooping 25 years ago! I used to play board & card games in school with friends. We used to have a social club in which people could play games during lunch break.

Okay let's get to the design!

I call it "All Stars GM". And I know that I have in the past asked other designers if they might be interested in the concept. So far, no interest.

As such, I have decided myself to work on the game - and see what may evolve from it...

Tradewars - Homeworld: The "Death Spiral"

I guess it must be something about your game that you figure out the more the game is playtested...

We have NAMED the problem the "Death Spiral" and both Joe & I have seen the problem. So let me start by explaining the problem!

  • When one player get further ahead on the Treasury (Bank) and earns the right to a 2nd starship.

This is the catalyst for the "Death Spiral". Let me explain what happens next.

Tradewars - Homeworld: Transformation

This weekend I am working hard in re-developing the game WITHOUT the "Mission" cards. This has had a BIG impact on the rulebook. Many concepts have been removed such as White d6s, Housekeeping, Tradeships, etc. In a way it makes for an easier game for a newcomer to play.

Our goal was to make the game "more accessible" to a broader range of players. In order to do this, we focused the game around "Space Battles". In doing so, even casual gamers said the game was FUN!

Tradewars - Homeworld: "Planetary Missions"

Hello all,

I am announcing the FIRST OFFICIAL Expansion of "Tradewars - Homeworld": "Planetary Missions".

This first expansion will feature BOTH "Missions" + "Planets". In addition by adding the expansion cards to the mix, the AVERAGE resource value is 3.0.

That's right 3.0: God's number! :P

It took a lot of analysis and then some tweaking to squeak out a PERFECT 3.0 all across the board.

So what does it mean?

Well it means that each resource card has an equal TRADE VALUE = 3.0. This means that there is no card which is better than the other...

Tradewars - Homeworld: The age of diplomacy

Well I wanted to take some "notes" about some of the "meta game" ideas that may be used during a game with the "Chancellor" role.

Types of Treaties:

Here are the different types of treaties.

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  • I am the Chancellor, let us all draw +1 card: simple enough, just a way of introducing the "meta game" to the game itself...
  • Non-agression Pact: the allies will stick together and destroy the first player who goes on the offensive.
  • Mission treaties: on a per mission basis make deals to barter up help to

  • Tradewars - Homeworld: What's new???

    I actively use this forum to blog and keep thoughts of mine concerning some of my Works-In-Progress (WIP). Specifically the WIP I am talking about today is "Tradewars - Homeworld". I have posted several updates and wanted to make a sort of a reminder where the game is and what is NEW with this game.

    I know, the game is not published, how can there be things that are NEW?!?! Well what I mean is the changes between the different rounds of testing.

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    by Dr. Radut