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Tradewars - Homeworld: The Quest for Review

I have been planning on making enough copies of the game to distribute to various "Game Reviewers". My goal is to target 10 reviewers and see what each on thinks about the game. Also would be nice to have a few videos to explain how the game plays out...

I started with Del Laird and his offer to BUY 8mm acrylic cubes. I liked the idea and it's something I wanted to offer with the game instead of the old wooden cubes. Well the cubes came in and they are ... totally AWESOME!

Crystal Heroes: New beginnings

Hello all,

After the sad but TRUE announcement that I will no longer be investing time into "Quest Adventure Cards(tm): Second Edition", I am excited to announce some changes in my game roster.

First of all, I had a Video Game production called "Crystal Heroes". This was initially a Nintendo DSi Video game which then became a Android Cellular phone game, which is NOW going to be a "Table Top Card Game"...

Quest Adventure Cards(tm) - 2nd Edition (Retired)

Hello all,

I know I have been blogging about about the "Second Edition" of "Quest Adventure Cards(tm)" and talking about runs, sets and suits. However this is a HARD NOTICE that I will no longer be designing this game.

My reason for this is because I don't feel "Quest AC 2" will be a game that will have high acceptance in the tabletop game world. I just don't see the game becoming a "hit" based on its current design.

Quest Adventure Cards(tm) - 2nd Edition (Revisited)

Because kids love "duels" where they can "face-off" against their friends, I got the idea of making the "Second Edition" of the game about duels.

No, I'm not going to remove the "set collection" aspect of the game. That will stay - since it's a simple mechanic children can understand and then fully understand how the game will play out.

Quest Adventure Cards(tm) - Second life

Well all I am excited to announce that "Quest Adventure Cards(tm)", the First Edition will possibly be sold from this point forwards on "Drive Thru Cards" (http://www.drivethrucards.com).

Because of their competitive pricing and POD facilities, this will allow us to LOWER the cost of the game! This game is a "kid-friendly" (age 9+) game which is simple to learn and for the most part "easy" to play.

Tradewars - Homeworld: More on The Derelict

I wanted to share with you some statistics with the NEW "The Derelict" scenario.

Tradewars - Homeworld: Player elimination

Another aspect of the game which was brought up was "Player Elimination". Some less experienced players felt that the game favored veteran gamers. In all honesty, we are really surprised by the POSITIVE feedback experienced gamers have given us so far!

But we are NOT ignoring feedback/comments that ALL our playtesters have been giving us. We want to make the game as GREAT as possible. And so I come to you all to discuss "Player Elimination".

Tradewars - Homeworld: Missions revisited!

I have been struggling about the Planetary Expansion and what needs to be a part of the CORE game (First Edition).

Tradewars - Homeworld: New beginings!

Well I took the plunge and decided to hire a writer to write the storyline behind the game. I had made an attempt - but I decided that the storyline was not what I really wanted. I wanted more political intrigue and socio-economic sabotage... A more mature content for an older crowd.

The intention was to add a storyline that could be enjoyed by a mature game crowd such as 18+ years of age. Something with some true depth (I'm not good enough of a Science Fiction writer).

Tradewars - Homeworld: NEW The Derelict scenario

For a long time there has been a "disliking" of my solitary scenario for "Tradewars - Homeworld" (TWHW). First of all, the scenario is hard to play until you figure out how to beat it - and then it simply becomes a matter of time until you win the scenario.

I don't like it.

And so I began searching for AI mechanics (for another reason altogether). This had to do with the "United Trade Cartel" scenario for the Privateer expansion. I wanted a level of AI that made it that an AI player could play against the player - and have some form of AI that manages the scenario.

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by Dr. Radut