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A blast from the past: Monkey Quest

Some 20 years ago or so I grew up playing HeroQuest as well as Space Crusade. The German name of the latter has been StarQuest (because .. HeroQuest, you know?)
I also played a lot with Lego's pirate line.
My brother (9 years older than me), a friend of mine and I developed "Monkey Quest" in that time.
Monkey Quest has been a little bit like Space Crusade goes Lego-Carribean:

Translating a fantasy skirmish into a sci fi skirmish game

So, I have developed a skirmish system permitting you to pit just very few fighters versus each other.
The mechanics are innovative, the theme is common fantasy.
You start by creating your Hero. Upon doing so your Hero gains access to one or more skills.
Creating the Hero and mixing skills is just half of the fun (with the other half being watching your Hero play his role on the battlefield).

This exactly is the main issue I'm running into trying to "paste" a sci-fi theme over the system:
It just is not as simple as that.

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by Dr. Radut