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treeves3's blog

Open Ended Adventure Puzzle

The game I'm working on has and exploration/adventure component, and I'm toying with the idea of including some more open-ended puzzles like the one below. So, rather than doing a standard skill check between two options (e.g., Sleeping Gods), the idea is to offer enough information for players to solve the puzzle, have them think it through and discuss their solution, and then read the script to see how closely they came to the full solution. Why consider doing it this way, you may wonder?

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by Dr. Radut