| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Game design |
0
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0 |
by Scott Irwin 08/08/2010 - 15:59 |
n/a | |
| Buying things in game |
4
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0 |
by Redcap 08/06/2010 - 09:07 |
by simons 08/08/2010 - 14:38 |
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| basic rule ideas for a game |
6
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0 |
by Icraig33 08/03/2010 - 13:18 |
by dnddmdb 08/05/2010 - 20:59 |
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| Morality, transference, and game design theory |
0
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0 |
by marcustenser 08/03/2010 - 16:33 |
n/a | |
| Minerals, Oil and WHAT? |
6
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0 |
by dabuel 08/01/2010 - 08:09 |
by hulken 08/02/2010 - 08:18 |
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| Common Enemy balance |
6
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0 |
by dabuel 07/14/2010 - 02:23 |
by dnddmdb 08/01/2010 - 18:28 |
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| Rough sketch for logo of new game--feedback appreciated |
10
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0 |
by RacNRoll Gaming 07/12/2010 - 22:30 |
by irdesigns510 07/30/2010 - 11:07 |
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| Game design is like dream design! |
3
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0 |
by larienna 07/25/2010 - 19:46 |
by fecundity 07/27/2010 - 16:23 |
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| Depth vs. Learnability |
13
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0 |
by Desprez 06/16/2010 - 23:03 |
by TheStumps 07/20/2010 - 05:02 |
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| Design Loophole - I wrote an article about it |
1
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0 |
by larienna 07/11/2010 - 11:52 |
by RacNRoll Gaming 07/11/2010 - 18:54 |
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| How games with little strategy can be fun |
1
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0 |
by larienna 07/09/2010 - 20:00 |
by Taavet 07/09/2010 - 20:27 |
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| New game fascination |
11
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0 |
by larienna 06/25/2010 - 16:18 |
by larienna 07/01/2010 - 09:27 |
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| Design Process Loophole |
14
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0 |
by larienna 06/18/2010 - 19:46 |
by bielie 06/23/2010 - 11:30 |
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| Compare these templates - what works best? |
7
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0 |
by eyerouge 03/30/2010 - 21:22 |
by Relexx 06/23/2010 - 03:02 |
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| Too much content? |
3
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0 |
by limitless 06/21/2010 - 19:19 |
by Relexx 06/22/2010 - 02:02 |
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| Any suggestions? |
3
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0 |
by limitless 06/12/2010 - 20:14 |
by Reefknot 06/13/2010 - 04:00 |
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| Granular scoring |
25
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0 |
by jwarrend 05/14/2010 - 10:28 |
by Taavet 06/10/2010 - 18:16 |
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| Are there really any new mechanics? |
22
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0 |
by monkey man 02/12/2010 - 11:20 |
by Marx 06/04/2010 - 18:20 |
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| Design Community vs Seclusion |
10
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0 |
by Yort 11/24/2009 - 20:03 |
by OPM 06/03/2010 - 05:23 |
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| Reinforce first, then combat or the other way around? |
7
|
0 |
by dabuel 05/25/2010 - 14:16 |
by red hare 06/02/2010 - 21:59 |
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| Flip Vs Shuffle -- Limiting randomness in a way that benifts players |
1
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0 |
by innuendo 05/25/2010 - 11:22 |
by Pastor_Mora 05/25/2010 - 22:18 |
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| Keeping someone working on their game |
6
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0 |
by Sucao 05/12/2010 - 13:03 |
by Sucao 05/14/2010 - 13:01 |
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| Anyone want to form a group to work on a game? |
9
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0 |
by Mathew L Hamm 05/07/2010 - 19:55 |
by Mathew L Hamm 05/10/2010 - 18:10 |
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| Runaway vs. Equalizer |
11
|
0 |
by Desprez 05/02/2010 - 12:24 |
by SiddGames 05/07/2010 - 16:47 |
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| Balancing German style mechanics with beer and pretzels play experience? |
3
|
0 |
by bkkgd 05/01/2010 - 22:17 |
by truekid games 05/06/2010 - 04:27 |