| Topic | Replies | Views | Created | Last reply | |
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Designing for well worn themes | 13 | 0 |
16 weeks 11 hours ago by capeverde |
9 weeks 2 days ago by apeloverage |
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What makes a game a "Girl Game"? | 27 | 2 |
10 weeks 4 days ago by InvisibleJon |
9 weeks 5 days ago by MusedFable |
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Any suggestions for themes. | 5 | 0 |
11 weeks 1 day ago by shazzaz |
11 weeks 11 hours ago by apeloverage |
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Map Design Software | 1 | 3 |
12 weeks 1 hour ago by lordgoon |
11 weeks 5 days ago by Hooshima |
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Yehuda has a nice list about common design flaws | 1 | 1 |
14 weeks 19 hours ago by Willi B |
13 weeks 4 days ago by SiddGames |
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Dynamic and Evolving games | 0 | 0 |
14 weeks 23 hours ago by larienna |
n/a |
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Designer Notes for upcoming Essen Release Zack und Pack | 0 | 0 |
16 weeks 2 days ago by jeffinberlin |
n/a |
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Design notes on my game for Pegasus | 2 | 0 |
16 weeks 4 days ago by jeffinberlin |
16 weeks 3 days ago by SiddGames |
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Geeklist on Game Designers discussing their own games | 0 | 1 |
17 weeks 4 days ago by slam |
n/a |
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Experience with Family Pastimes games? | 6 | 0 |
17 weeks 6 days ago by lordgoon |
17 weeks 4 days ago by Dralius |
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referencing cards | 0 | 0 |
18 weeks 4 days ago by shazzaz |
n/a |
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TiGD : Multiple Victory/End Game Conditions | 12 | 0 |
19 weeks 1 day ago by Zzzzz |
19 weeks 7 hours ago by Gizensha |